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From [1], it seems they intend on counting "loading a unity game in a browser" as an install: > Q: Does this affect WebGL and streamed games? > A: Games on all
by eminence32 3y ago
From [1], it seems they intend on counting "loading a unity game in a browser" as an install:
> Q: Does this affect WebGL and streamed games?
> A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
[1] https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/ https://forum.unity.com/threads/unity-plan-pricing-and-packa...
- boppo1 3y agoThis has 'MBA who doesn't understand contemporary gaming paradigms whatsoever' written all over it.
- tavavex 3y agoThat, or it's straight-up done with malevolent intent, for some unknown reason, because I genuinely can't fathom this decision-making. Counting online uses in combination with demo installs means that any game that makes enough money and puts out a web demo (which is a totally valid option on places like itch.io) will have to pay whenever anyone loads the demo. No potential for abuse here, especially since reloads and reinstalls will be counted as new installs.
- chii 3y ago> malevolent intent, for some unknown reason, because I genuinely can't fathom this decision-making. sufficiently advanced incompetence is indistinguishable from malevolence.
- stuckinhell 3y agoI think he does, unity bought WETA. They want to go toe to toe with Unreal in AAA games and Hollywood, but Unity has a terrible stigma due to all the shovelware and indie games made with it. They need to jettison the "dead weight" to make the premium money. The core engine isn't as bad as people think it is especially if you hand code your game and avoid the editor. I've seen people pull nearly miraculous demos this way. I'm going to pivot to godot maybe.
- qwytw 3y ago> the premium money It's not really obvious to me that's true. Ad infested shovelware is where Unity makes most of its money from and that market is probably much easier for them to monetize than AAA (I don't think Unreal is really making that much from their engine business to be fair, it's just that they have Fortnite and way less bloat(employees) than Unity so they don't have to push that aggressively with their pricing.
- eminence32 3y agoI sometimes use NVidia's GeForce Now streaming platform. I like it because it hooks into my Steam library. Sometimes when I launch a game, it goes through an installation process on Steam. It's almost instant (there's no actual download, so there's something special happening here), but it's definitely hooked into Steam's "install a game" mechanism. If I was a game developer, I'd be very worried about these game streaming platforms.
- XCSme 3y agoYou mean, sometimes it runs the installer again, even if you played the game before on that streaming service?