27 ms·
Apple iPhone 15 Pro and iPhone 15 Pro Max
- gruturo 3y agoIt looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable (https://www.apple.com/iphone-15-pro https://www.apple.com/iphone-15-pro, scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination. Bluetooth keyboard and mouse, and I'm set. No more syncing with the phone - I am using the phone itself.
- gessha 3y agoI really wish Apple let's you develop apps on Linux/iPad/iPhone.
- Jtsummers 3y agoOne third of your wish is already answered. You can develop apps on the iPad.
- hack4supper 3y agoHow pray tell ... I was looking into doing that.
- Jtsummers 3y agoSwift Playgrounds https://www.apple.com/swift/playgrounds/ https://www.apple.com/swift/playgrounds/
- internetter 3y agoThis is pitched as an education tool...
- Jtsummers 3y ago> This is pitched as an education tool... And? From the page: > When you’re ready to share your completed app, you can submit it to App Store Connect right from your iPad or Mac with Swift Playgrounds. Someone asked about developing apps on the iPad, this is a way to develop (and submit to the App Store) apps on the iPad.
- hbn 3y agoShow me one serious iOS developer who's using an iPad as their primary dev machine.
- larme 3y agoI use blink[0] with a 40% keyboard to develop linux program on a vps. If you want to do programming without wireless interenet, another option is to connect a raspberry pi zero 2w (with usb gadget mode enabled) to the usb c port using a single usb cable. Then the rpi zero will share a ethernet network with iOS device. Then you can use blink (again) to mosh to raspberrypi.local to do the development on the pi. The reason that I don't do it on android with termux is that there's no high quality terminal emulator like blink on android. [0]: https://blink.sh https://blink.sh
- konradb 3y agoWould be interesting to see how it can use a larger screen. Definitely the phone is powerful enough for most tasks.
- rcarmo 3y agoI don't think Apple will ever do that, to be honest. It took nearly a decade for them to get keyboard support working properly on the iPad, and they have zero incentive to copy Samsung DeX given they prefer to sell 3 different devices to people. What they will do is allow you to record video directly to storage devices and preview photos on large displays as they are taken.
- ricardobeat 3y agoThis is already possible.
- Xylakant 3y ago> I don't think Apple will ever do that, to be honest. Apple sells lightning->HDMI adapters that could drive a display at 1080p and it’s been possible to pair a keyboard with your iPhone. I know folks that used that setup for writing longer texts while traveling. Given that a lot of the infrastructure was already there, I wouldn’t be surprised if it trickles in over time. You can see the same trajectory with iPads: At first they could mirror screens only, but with the recent changes to stage manager, they’re a pretty full-featured laptop if you use a keyboard and trackpad. My 11” pro is capable of driving a huge widescreen.
- rcarmo 3y agoYeah, I know - https://taoofmac.com/space/blog/2022/12/14/1230 https://taoofmac.com/space/blog/2022/12/14/1230 I’ve been doing that for years now on the iPad, and knowing Apple (my site’s 20+ years old, BTW), I would be extremely surprised if they ever put Stage Manager or anything similar on an iPhone. You can hack your way around things (Blink and Remote Desktop support external displays, etc., and there has been an external display API for a while that third-party apps have used creatively), but it is just not the way Apple thinks about the iPhone.
- ako 3y agoI regularly use my bluetooth mechanical keyboard (nuphy air 75) with both ipad and iphone. Works fine. Much better than the keyboards sold by apple. What are you missing?
- paxys 3y agoI bought an Android phone that transforms into a desktop computer when you plug in a USB-C monitor, and the entire experience is mind blowing. You can even connect a bluetooth keyboard and use the phone screen as a touchpad. Unfortunately I don't think Apple is going to go in that direction anytime soon.
- bsimpson 3y agoThis sounds like Motorola in about 2012.
- automatoney 3y agoOoooh more info please! Which phone? And what's the experience like? Are you using it for development at all or is it more things like word? I wanna know all about this setup, since I'm definitely going to need to upgrade my phone soon.
- lostmsu 3y agoSounds like Samsung Dex + something like VS Code on Android.
- paxys 3y agoAny Samsung flagship will work (make sure it supports DeX). All the first party apps and plenty of store ones have a desktop UI. I haven't tried any native IDEs yet, but a cloud editor in the browser works perfect.
- liminalsunset 3y agoI have had a number of Samsung devices that I bought specifically to test out the DeX capabilities, and it's really hard to say whether I recommend it. I ended up going back to a real PC, and it was such a breath of fresh air. My setup was: Anker A8383 USB-C hub, 1440p 120hz monitor, USB keyboard/mouse -Apps close themselves even when the RAM isn't full, and the "RAM Plus" feature which gives you 8 GB of swap on a 12GB RAM phone doesn't necessarily fix it. -Multiple apps can play audio at the same time if you install Sound Assistant and enable the requisite feature (multi-app sound). Similarly, you should get the Good Guardians and Good Lock apps from the Galaxy store (or apkmirror if in Canada) and tinker with the settings to taste. This is necessary to get 4K60 support or anything more than 1080p. -I use Kiwi Browser, which supports all Chrome extensions and otherwise works like normal desktop Chrome. You'll want to go into the flags and enable the zoom thing (search for zoom) and then enable the zoom option under Accessbility in Kiwi settings, to fix websites that don't scale correctly. Tabs get unloaded/lazy loaded in background due to RAM issue. -Doing anything moderately describable as "productive" or "intensive" (example: google maps website) creates more heat than the phone can handle over more than 10 minutes. Do not buy a Snapdragon 888, or other weak processor device (I am aware it is old but some people like used phones). Things like particles.js, hidden autoplays, etc that don't cause issues on desktop waste TDP on phones. The problem isn't necessarily that the phone overheats, it's that Samsung makes it so that not only does the battery stop charging if it gets over 36 C, it actually starts draining. For reference, your body temperature is around 36 C. On the S23 Ultra, with the Snapdragon 8 Gen 2, it's more or less usable now, with some battery drain from time to time. Weirdly, the battery drain issue is solved if you use a charger that supports USB PD PPS. The PPS part is VERY important. If you look at Samsung schematics, you will see that the PMIC does normal USB PD and there's a separate chip for PPS. Not all docks support PPS, in fact I'm not certain if ANY do. This is an area where more research is required. Of course, the fact that the PPS chip isn't affected might not be a thermal issue, but rather a "Samsung forgot to throttle charging on PPS", which would not be a good thing to talk about then because I don't want them to "fix" this. -I cannot imagine development would be particularly easy on this device. I briefly looked into getting VSCode on there and whatnot but the Android Linux projects seem to have fallen quite some from their former glory. While web based stuff is likely fine, the aforementioned memory and CPU problems will make this difficult to use for anything too serious. -All of the current common remote desktop solutions i.e. RustDesk (slow performance), Parsec (keyboard issues, no zoom), Reemo (mostly works, no keyboard shortcuts, lag, thermal problems), TeamViewer (3fps), Moonlight (mouse capture issue, thermal problems), RDP (low fps) etc have some kind of usability problem that makes them difficult to use for this application, in case you wanted to use the phone as a thin client.
- colinjoy 3y ago> assuming it will work like the iPad Pro I doubt they would sneak in such a feature without at least mentioning it. I expect this to be even more limited, perhaps just tethered airplay for better resolution.
- rcarmo 3y agoIt’s not even that. It’s just direct storage access for recording and image previews.
- ksec 3y agoI hope this is true. Even with a Keyboard and mouse and I can browse Internet with it would be great.
- masklinn 3y agoFWIW keyboards have worked OK all along, I regularly use one of my wireless keyboards switched over to the phone to type longer stuff, though the autocorrect gets more annoying in that case. Mice are a lot more annoying, because they're part of the assistive devices, so you need to enable Assistive Touch, and then you either have the mouse connected or the Assistive Touch menu taking space on the display, which is probably not useful if you're abled. If Assistive Touch is disabled, the mouse "works" but you don't get a visible pointer which is completely stupid. Possibly connecting to an external display won't have that issue, or iOS 17 will make the experience a bit better for non-assistive mousing.
- chx 3y agoedit: nevermind
- zamadatix 3y agoYou might want to check your math :). It's ~10 gbps by both measures.
- NavinF 3y agoI don't see anything about displays on that page. All I see is "iPhone 15 Pro lets you shoot ProRes video directly to external storage, so you can quickly switch drives and keep your iPhone camera rolling on set. Want to capture slow motion Hollywood style? Now you can record ProRes 4K at 60 fps to an external SSD." I highly doubt the 15 Pro can drive a display. In the unlikely case that it can, you'll be limited to very low res. Why would they limit USB to 10gbps if the PHY can push the ~32gbps eDP bandwidth required for a modern display?
- MarkMarine 3y ago“ Now you can connect USB‑C gear like thumb drives, fast external storage, 4K displays, and microphones.” Right in the linked site
- gruturo 3y agoThe "Explore Connectivity" modal window you can open in the "Gigablast your gigabits" (meh) section, as I quoted in my original post, has this block of text: USB‑Convenient. Now you can connect USB‑C gear like thumb drives, fast external storage, 4K displays, and microphones. And you can charge Apple Watch or AirPods from your iPhone.9
- NavinF 3y agoI must have landed on the wrong side of an AB test because that text doesn't show up for me on the "Explore Connectivity" modal window. I checked with both Chrome/Windows and iOS. Anyway I really hope that text refers to DP alt mode, not displaylink. Any USB port works with displaylink chips as long as the OS has the driver
- zamadatix 3y agoIt seems to support normal DP output (from the "tech specs" page https://www.apple.com/iphone-15-pro/specs/ https://www.apple.com/iphone-15-pro/specs/): > Video mirroring and video out support: Up to 4K HDR through native DisplayPort output over USB-C or USB-C Digital AV Adapter
- Havoc 3y ago> No more syncing with the phone - I am using the phone itself. That sounds about as productive as the never ending stream of “I tried switching to an iPad for dev” blogs
- Gareth321 3y agoBut they'll be able to write so much in the text editor with their bluetooth keyboard!
- gruturo 3y agoHeh, a decent chunk of my work happens in Outlook, regrettably. Another good bit in the browser, accessing corporate stuff with the phone's per-app VPN. So yeah it's sad, but I'd be able to write a lot with it. But, to give you an example, tonight I went home carrying a laptop as this week I'm on call, and can only use a corporate device to reach our internal systems if something goes pear shaped. I often (weather permitting) bike to work and back, so a laptop is a significant annoyance to bring along.
- v7p1Qbt1im 3y agoWould be cool once they would allow geforce now. Plug in phone to display, connect mouse/keyboard and play AAA games at 4K60+.
- AceJohnny2 3y agoHmm, I was doing that on an iPad last winter, albeit with an XBox One controller.
- qingcharles 3y agoI have to go this way with some apps, because the PC/Mac desktop versions are unavailable (banking apps), or are missing significant numbers of features (CapCut). So I have to use a smartphone as my primary work terminal, which is impossible if you just use the touchscreen.
- firecall 3y agoOh that's interesting! LOL - I have to get my Apple news from tidbits in comments nowadays as I cannot stand to watch the saccharine overproduced videos that Apple make. I used to love an Apple Keynote... but now, they are a huge turnoff.
- highwaylights 3y agoThe most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rates, is really impressive. This puts the iPhone up against devices like the Switch and Steam Deck for a lot of users. Granted, they don't have Nintendo's games, and they don't have Steam's massive back catalogue, but looking forward it does make a dedicated handheld gaming system harder to justify, or at least makes the phone easier to justify if you're not buying both. It also makes me really interested to see where Apple is going with Apple TV and the Mac. With the game porting toolkit already announced (and the results people are already getting just using it directly to run Windows games), it seems like Apple really could eat at least some portion of the gaming market by already having a handheld (phone), console (Apple TV), and gaming PC (Mac) ready to go in the next few years. I'm expecting the new M3 Macs next month to lean really heavily into discussing the GPU advances and (hopefully) announce a lot more support from big studios to bring more games to the Mac.
- imbusy111 3y agoPointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.
- cloin 3y agoIt does however pair very nicely with popular console controllers
- jonahhorowitz 3y agoIt works really well with a PS5 controller, and they make controllers that snap on the sides too.
- KoftaBob 3y agoWell yeah but that's a trivial problem to solve by just getting a case/attachment with gaming controls on it, like the Razer Kishi.
- 2OEH8eoCRo0 3y agoNo AV1 encode?
- skrrtww 3y agoIt's a phone. Does it really need AV1 encoding?
- 2OEH8eoCRo0 3y agoDoes it record video?
- skrrtww 3y agoIf Apple is going to support AV1, it starts with decoding. Apple isn't going to give their phone the ability to record videos in a format that the desktop OS and the desktop computers don't even support. Once AV1 decoding is present across the product line, I imagine the phones might get support for AV1 encoding, probably two generations down the line, possibly next generation. Still a fairly large if though, given that Apple is decently invested in h265.
- sroussey 3y agoThey have too many choices already. Even if they do add an encoder at a later iteration, it will likely only be for video conferencing. Too small to care about really, given that those transistors can used for something else.
- deleted 3y ago[deleted]
- deleted 3y ago[deleted]
- deleted 3y ago[deleted]
- ksec 3y agoThey might later add VVC Video encoder instead.
- roland35 3y ago1 gram lighter!
- ricardobeat 3y ago206g -> 187g for the Pro 240g -> 221g for the Pro Max
- pretext-1 3y ago9% lighter Pro 8% lighter Pro Max
- cromka 3y ago1 mm smaller, rather
- falcolas 3y agoIronically, this annoys me because I can't use any of my Apple 14 pro cases.
- layer8 3y agoThe thickness also increased by 0.4 mm.
- andy_ppp 3y agoThere’s nothing noteworthy here to upgrade to is there? Maybe save some carbon (god that woke video was cringeworthy) and wait for the iPhone 16?
- falcolas 3y agoThat’s my thought at this point. I really want the usb c, but I can wait a year. It just bugs me how they change sizes like this and cause even more unnecessary waste.
- 3y ago
- sgt 3y agoHaven't watched it yet, but I bought a 14 Pro just two weeks ago (well aware of the imminent 15 on its way). I guess secretly I was hoping that the difference is not huge. ;)
- highwaylights 3y agoI'm assuming you got a really heavy discount anyway so don't feel bad. The big standouts are camera enhancements and (significant) GPU enhancements for gaming.
- sgt 3y agoNot a heavy one but a decent discount. So not too upset. I am sure some people somewhere bought without discount.
- paxys 3y agoUSB-C support was the worst kept secret in the world, so I hope you were anticipating it when you made your purchase.
- checkyoursudo 3y agoI bought a 13 mini just a few weeks ago. Pretty sure the salespeople were rolling their eyes. Might have been the last one left at the store.
- skykooler 3y agoI'm disappointed there's no 15 mini announced. Rather disappointing that the only phones that fit in a pocket these days are all Android - no choice left.
- simbas 3y agoAny details about USB-C? I bet this USB-C implementation is not standard compliant in a typical Apple way.
- stouset 3y agoWhich Apple device has shipped with a non-standard USB implementation?
- drdaeman 3y agoQuite a stretch and not exactly a standardization issue (more like if something useful is implemented/supported or not), but lack of DisplayPort MST in MacBooks had upset some folks. More on point - the speculation about real fast charging requiring Apple-blessed circuitry is - AFAIK - still neither proven nor refuted.
- dmitrygr 3y ago> lack of DisplayPort MST in MacBooks had upset some folks MST has serious drawbacks. Not supporting it could be for reasons of not wanting to deliver a subpar experience.
- lowbloodsugar 3y agoI’ve got a number of USB storage devices that work on my intel macs but none of my silicon macs. One was a brand associated with mac. That could be because the devices themselves are not spec and the intel macs are more tolerant, but as a customer the result is the same: shit don’t work on m1.
- falcolas 3y agoYou're at least partially correct since they require a MFI approved cable to reach USB 3 speeds. Otherwise you're limited to USB 2 speeds.
- chx 3y agoAny source to this? Because I think Alex Agius Saliba will have an unkind word to Apple if they try to pull that shit.
- dang 3y agoRelated ongoing thread: iPhone 15 and iPhone 15 Plus - https://news.ycombinator.com/item?id=37485290 https://news.ycombinator.com/item?id=37485290
- minimaxir 3y agoApple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may be interesting to see what Ubisoft and Capcom put out but the I suspect they'll price their games too high) It bodes well for a M3 Pro chip for the next MacBook Pros, though.
- kmlx 3y agocandy crush with ray tracing :)
- photoGrant 3y agoIt's a way to increase profits in an area of R&D that's required for the AR side of things. Gaming is an easily marketable profit funnel that directly relates with all the necessary advancements needed to pursue the Vision Pro/Visual Compute/LLM side of things. In my opinion, anyway.
- jasoneckert 3y agoSometimes directions that don't make sense from a technical or market point of view are made with something much further in the future in mind. This could be the case here.
- solarmist 3y agoVisionPro
- Lorin 3y agoPerhaps the improvements also benefit their AR/VR products? Could be a longer term play at hand.
- theshrike79 3y agoThis was my first thought too, Apple always plays the long game and that's why people keep saying "no innovation" after every single keynote :D Stuff that was added today will pay of in 3-4 years after it has trickled down to enough users. Like the spatial camera, now it's a curiosity on the top-end model, but in 5 years it might be a standard feature in phones with great synergy with the Apple Vision non-pro model they just happen to release when there are enough devices to produce content for it.
- PedroBatista 3y agoThe whole thing felt they were milking it to last 90min. But the part where they compared their new GPU accelerated ray-tracing to be 4x faster than software ray-tracing was the most hilarious part. I thought software rendering was a thing that mostly stayed in the 90s, but apparently I was wrong enough that even deserved to be mentioned in a multi-million dollar Apple presentation. New iPhone, better than the old one. OK cool.
- ykl 3y agoRay tracing has been 100% software (as in, either entirely on the CPU or implemented in shader code or CUDA/OpenCL on the GPU) up until 2018, which is when the first hardware-accelerated ray tracing GPUs became widely available.
- PedroBatista 3y agoThat's why ray-tracing in games was not a thing up until 2018. The context is games, which is what they've shown on the presentation to sell us the new iPhone.
- xp84 3y agoI also thought that was odd, with the 8fps on the left. Like, what iOS game are people playing with software raytracing at 8fps?
- GpuIsLife 3y agoYou may be interested to know that Unreal Engine’s Nanite technology uses (mostly) software rasterisation.
- jonplackett 3y agoNanite isn't raytracing though, or even rendering. I think it's more like a pre-render thing to reduce polygon count.
- superb_dev 3y ago
- GeekyBear 3y agoThe most interesting thing to me is that switching to a new SOC process node gives you the option of bumping up performance or reducing power draw, and it sounds like Apple has once again chosen to reduce power draw. It seems like other vendors have been going the "push performance no matter what it does to power draw and heat" route for a long time now.
- lotsofpulp 3y agoI imagine the reasoning is that most people do not use the performance, but would value less need to charge the battery.
- dmitrygr 3y agoWhy run faster if you are already comfortably number one? It makes sense to focus on something that everyone wants improvement on: battery life.
- kaba0 3y agoTo be honest, in general it does improve battery life if you are faster. Battery life is a race to CPU sleep mode, and if you finish the job faster, the more energy you can save.
- dmitrygr 3y agoOnly for things that are "completable", not for things that run in the background persistently
- kaba0 3y agoNot much runs persistently, more like periodically. And the amount of time it has to be running still matter — processors when turner on leak a bunch of energy no matter what.
- xhdueuchrv 3y agoI’m skeptical about this. Why would a faster processor in it of itself be more energy efficient at executing instructions?
- HatchedLake721 3y agoThe best part for me that wasn't mentioned, the slightly rounded corners! I hate holding anything since iPhone 12 in my hands, the edges are sharp and cut into your fingers. Every time I take iPhone X I'm just amazed how comfortable it is and what a step back was the iPhone 12 design.
- sroussey 3y agoI like the flat side as the phone doesn’t slip out of my hand so easily, but definitely agree that the slight curving will make it feel better!
- sneak 3y agoOn the contrary, I vastly prefer the 6/SE/13/14 design, as it doesn't rotate along the long axis as easily in my hand. I was very happy when they abandoned the 10/11 design with the rounded edges. I have very soft hands, and "cut into your fingers" seems pretty hyperbolic. The current 14 Pro edge design (typing this on one) seems perfectly adequate to me. (The sharp points at the edges of the finger slot in the middle of the MBPs always surprised me with their pointyness, however. The last Intel MBP was particularly sharp, however the points have been softened a lot in M1/M2 land.)
- deergomoo 3y agoVisually I much prefer the squared off edges, but I agree. The 14 Pro is the first iPhone I’ve regulsrly used a case with because I just cannot keep hold of the damn thing—when the phone angles as I reach across the screen I guess the lack of surface area touching my hand means it sorta just pops out. I find it really bad ergonomically. Flat edges with rounded corners seems a nice middle ground. What I really want is a Pro Mini. I bought a 12 mini because that year the hardware gap between Pro and not was very small. The battery sucked ass but it was a dream to hold.
- bluSCALE4 3y agoLove the mini. I hope Apple comes out with a mini every other year.
- 3y ago
- artursapek 3y agoCOOL! It looks exactly like my iPhone 14 Pro!
- xhdueuchrv 3y agoWait until you see an iPhone 13.
- boarush 3y agoAssassin's Creed Mirage launching on iOS shows that Apple is taking gaming seriously. A large part of the presentation was talking about the new GPU and the newly developed shader architecture. It will be interesting to compare the numbers once the devices are available.
- dahwolf 3y agoA large part as in 1 minute?
- boarush 3y agoA large part as in the part of the presentation where Silicon was being talked about. GPU is the main focus of A17 Pro, with the performance cores being upto 10% faster and no significant numbers to show for the efficiency cores.
- smoldesu 3y agoIt'll be interesting sure, but porting struggles have never really been about the numbers. Porting to iPhone takes time because the API is starkly different from consoles or Linux/Windows systems. Apple won't publish your game unless it's using Metal, there's no way around it. Games like Tomb Raider and Resident Evil have been touted for the same purposes in the past, but they never signaled any major internal shifts.
- boarush 3y agoI think if Ubisoft will see good adoption from the mobile gamers, it may very well be the push for them to consider porting their game library over to iOS. After all, the mobile market is pretty damn huge.
- smoldesu 3y agoHey, I thought Blizzard, Larian and Nightdive would change the gaming landscape on Mac/iPhone for years now. Despite having first-class ports of many titles, the value proposition of most devs porting to Metal still doesn't line up. This is not the first Ubisoft, or even first Assassin's Creed game to get released on iPhone. I don't see any reason why this time will be different than the others.
- mikkqu 3y agoDoes that mean that iPhone 15 Pro camera has the same physical module as iPhone 14 Pro, apart from some software changes? Or did they release a wrong data for their comparator on apple website? https://pasteboard.co/2vRyDDgKlHCV.png https://pasteboard.co/2vRyDDgKlHCV.png
- sva_ 3y agoThe data must be wrong because the announcement speaks of 5x optical zoom.
- drdaeman 3y agoIf I got it right, 5x optical zoom is only available in 15 Pro Max, not the normal-sized 15 Pro.
- mcphage 3y agoI think you're right—Pro Max has 5x, Pro has 3x.
- SV_BubbleTime 3y ago3x :( Man, I was really hoping for at least 4. There is just no way I want to carry a Max.
- llbeansandrice 3y agoWhat's the damn point of having the base line and the "Pro" line if some features are still going to be locked behind a larger (more expensive) device? I'm considering upgrading but I don't want to carry around a Max sized device. I doubt it will fit in my pockets even.
- zamadatix 3y agoFor those that want the rest of the Pro features like newer SoC which don't require additional physical space in the phone.
- treprinum 3y agoThe EU prices of iPhone make them luxury objects, there is barely any meaningful pricing difference between the cheapest iPhone 15 (950EUR) and iPhone 15 Pro (1200EUR).
- randomdata 3y ago> there is barely any meaningful pricing difference between the cheapest iPhone 15 (950EUR) and iPhone 15 Pro (1200EUR). Out of interest, I picked a random car to compare with. Based on the figures made available on the website, the base model was $39,347. The fully-loaded model was $49,243. That's the same ~25% difference Apple is using here. Whether or not it is meaningful, it does seem to be in the realm of being typical.
- deleted 3y ago[deleted]
- mplewis 3y agoHow does this compare to the prices of other phones which receive 6+ years of manufacturer software support?
- deleted 3y ago[deleted]
- xp84 3y agoI'm excited for the most silly pedestrian reason: Because I detest the Apple 'DRM' chip that is implicit in Lightning even when used just for charging. I call it "DRM'd Electricity." Choices of cables we've had for the whole existence of the iPhone: • Apple cables, $20-30, not even nice, cheap plastic with poor strain relief, work reliably until they succumb easily to damage • Licensed (like Belkin), $20-30, nicer, work reliably • 1,000 brands on Amazon, etc. Not licensed, 10% DOA rate, sometimes just stop working. Physically nearly always nicer than Apple. $3-12. I'm really excited to be able to just have many of the same charging cables everywhere, and to buy them for $5 or less. Even buying cheap cables, I've never once had a USB-C (or even the terrible micro-B) cable fail to work. Note: I actually feel just as strongly even though I only even use a cable in the car, and charge with "Magsafe" everywhere else. I just hate Lightning that much. Also, I could easily afford the Apple cables, but it would physically pain me to waste that much money knowing it's purely additional margin for Apple.
- willseth 3y agoI wouldn't get excited yet. TMK they are only required to implement the connector and certain charging requirements, not any particular complete USB protocol spec, so it seems likely they'll continue the same MFi program over USB-C cables.
- duskwuff 3y agoI would be extremely surprised if Apple introduced a requirement for specially marked USB-C cables for the iPhone. The iPad already uses USB-C, and works with any USB-C cable.
- eclipticplane 3y ago> and the thinnest borders on iPhone. I must be the only consumer who despises the thin edges on my current iPhone 14 pro. I'd like to be able to hold my phone and not randomly trigger edge-sensitive gestures like "scroll to top" (that you can't disable!).
- etrautmann 3y agoI agree, but that’s mostly addressed by putting a case on it.
- MaxikCZ 3y agoSo "You are holding it wrong!"?
- etrautmann 3y agofair point - Apple could and should apply some ML to detect false edge presses perhaps, but putting a case on is a way I address this problem immediately. I prefer a case anyway, so it's no issue for me, but to each his or her own.
- eclipticplane 3y agoSelection bias, but when my phone has no case, I never drop it. When I have a case on it, I drop it all the time.
- ksec 3y agoSame here. I dont mind the larger trackpad with smaller edge on the new MacBook, or the thin edge on iPhone, providing they can make the false sensitive trigger at 100% accuracy. Not 99%, or 99.9999%, but infinitely close to 100%. I am not sure even sure if that is possible. But right now it isn't. And the random trigger is annoying enough to side with you on the subject matter.
- Simulacra 3y agoI have never gotten used the notch. It ruined it visually for me.
- tracerbulletx 3y agoA consumer stereo camera in a significant portion of the populations pocket is a big deal imo. Going to make the volume of VR content much higher.
- seydor 3y agoa 360 camera , or at least the ability to take 360 photos easily would make a bigger difference
- BudaDude 3y ago180 camera makes more sense at this stage. 360-degree cameras on a phone would be weird when recording with the phone in hand. It would be better on a tripod, but I think Apple is trying not to complicate it unless professionals want it.
- ffitch 3y agoFrom what I gather the distance between the left and right lens will be less than an inch. Technically it’s still stereo, but don’t get your hopes high.
- tracerbulletx 3y agoThey didn't say much about it but hopefully they can infer enough to do a good job. You can already do mildly ok fake depth maps from a single image. I also would like to know if this is going to be somehow locked down to Apple Vision or a format we could use in a Quest3 or other VR headset.
- bpye 3y agoThey have depth with the LIDAR sensor as well - so I wonder if that enables them to pull of some trick to make it more convincing.
- tbenst 3y agoIt’s more about the difference in magnitude of the lenses. This also gives you depth information when combined.
- sgjohnson 3y ago> Beginning September 18, iCloud+ will offer two new plans: 6TB for $29.99 (U.S.) per month and 12TB for $59.99 (U.S.) per month. Finally. I mean, 2TB is enough for me for now, but I know people with 5 people in their Apple Family with the 2TB tier absolutely maxed out.
- Night_Thastus 3y agoSticking the 23-year-old USB 2.0 port on a device that is made in 2023 and costs $1k is inexcusable. [non-pro] There is absolutely no excuse when we're talking about a device at this price point and this age. It doesn't matter that it wouldn't be fully exercised by most users. These are premium products at a premium price point. It's insulting that they would cheap out like that.
- inickt 3y agoThe Pros do use USB3? Or are you talking about the regular 15? I still agree with you, but unfortunately the vast majority of regular iPhone users aren’t transferring large files over a cable and won’t care.
- Night_Thastus 3y agoThe regular 15. And 3.0 also supports much faster charging. Maybe most won't care, but I still think it's disgusting and pathetic for a company this size with products this expensive to cheap out by using USB 2.0.
- sbradford26 3y agoUSB 3.0 isn't really necessary to support higher charging speeds that is mostly through Power Delivery which I believe both the regular 15 and pro support since they both advertise 20W fast charging.
- JumpCrisscross 3y ago> cheap out by using USB 2.0 Could there have been other tradeoffs? Power consumption, silicon footprint, et cetera. Most people never use USB to transfer data to and from their phones. It would be slightly ridiculous to support 3.0 if it meant tradeoffs in anything practical just so they can say they support a new protocol.
- ochoseis 3y agoIt’s obviously market segmentation.
- alanwreath 3y agoI’m interested to see what depth of field can be replicated with lenses so close together. 3d (spatial) videos is the one feature I would have bought a new phone for, but given it is not available day one I’m a bit skeptical that an unproven lense set up will replicate well to an unproven vr set up.
- edandersen 3y agoUSB-C supporting writing ProRes video and photo files directly to external storage is something I did not see coming. That's Apple actually undercutting their own storage upgrades... what is going on?
- jonplackett 3y agoOnly for the 0.01% of users who want to do that. Also, they kinda had to announce _something_ new this phone could do.
- deleted 3y ago[deleted]
- amluto 3y agoIf you are recording videos of any length with ProRes, you will rapidly run out or space on even the largest capacity iPhone. So I think Apple is enabling a new use case more than cannibalizing sales of lower storage models.
- pretext-1 3y agoThey also increased the smallest storage size for the 15 Pro Max to 256 GB, which is a welcome change.
- migreenberg 3y agoThey just dropping the 156GB Pro Max SKU. The 15 Pro Max's starting price is 100 USD more than the 14 Pro Max's starting price.
- satysin 3y agoIndeed. It effectively drops the price in Europe by €130 (if you wanted a 256GB model) iPhone 15 Pro Max 256GB is €1479 iPhone 14 Pro Max 256GB was €1609 That's quite nice and surprising given other companies such as Sony and Microsoft increasing their console hardware prices in Europe but not the US. I was expecting the same pricing and storage configurations as last year at the very best but a bump in the base level storage while keeping the price the same as last year that is better than I expected.
- alanbernstein 3y agoHoping this inspires Android manufacturers to finally adopt the fantastical technological innovation of "another button".
- liminalsunset 3y agoSamsung used to provide this on their Galaxy phones. They called it the "Bixby" button and unfortunately for a while, only hacky solutions to remap it for general usage were available. Seems like on the latest generations, they dropped this feature as well, so it's interesting to see Apple revive it. The biggest problem with this "innovation" is going to be teaching my parents how to use it and that "pressing the button doesn't always put the phone in silent anymore"
- bradgessler 3y agoAnybody know what Titanium color of the Pro devices match the Ultra watch?
- layer8 3y agoApple has a history of inconsistent colors between models for the same color names, so I wouldn’t be surprised if there’s no exact match.
- lwhalen 3y agoStill can't install uBlock Origin or any other firefox add-on? Deal-breaker. Sorry Apple, that's one more $1200 phone you're not selling me.
- mandelken 3y agoYou can install uBlock Origin and other firefox/chrome add-ons on the Orion iOS browser[1]. [1] https://browser.kagi.com/faq.html#ublock https://browser.kagi.com/faq.html#ublock
- lwhalen 3y agoThat is good to know, thank you, but why must I use _an entirely different browser_ for this? (Rhetorical question, I know - 'because it's Apple and they hate anything not of their beautiful walled garden')
- overcast 3y agoOh good, 128GB base storage, for 48MP camera + 4k@60 Pro Res video.
- askonomm 3y agoI'd imagine most people offload them to iCloud, and don't keep copies on the iPhone. At least that's what I do.
- deleted 3y ago[deleted]
- ShakataGaNai 3y agoYea, but you have USB3 high speed, record pro-res directly onto, external storage. So you can spend $100 on a 1TB external drive (rather than $100 on another 128gb of internal storage) and you're way better off. If you're use case is 4k60 ProRes, this makes WAY more sense than recording locally.
- Arn_Thor 3y agoThey didn’t say “external storage”, they said “a Mac”. Could be a significant distinction
- liminalsunset 3y agoHopefully they don't block full resolution ProRes recording like they did on the 13 series. The 128GB version of the 13 and iirc the 14 was only able to record 1080p60 ProRes, regardless of available space
- pradn 3y agoThe reduction in weight is a major feature - my iPhone 14 Pro routinely strains my hand.
- MuffinFlavored 3y agoiPhone 14 Pro weight: 206g iPhone 15 Pro weight: 188g 8.7%
- bpye 3y agoFor what it’s worth, the 11 Pro was also 188g
- hbn 3y agoWhen the 14 Pro came out I bought one day 1 to replace my 12 mini. I figured the size would be an issue, and I definitely didn't like it as much as the 12 mini. But the worst part I didn't even foresee was the weight. It was SUPER uncomfortable to use one-handed, I was constantly terrified it would fall out of my hand. I ended up returning it and buying a 13 mini. The switch to titanium is a good move. Even barring the weight, while the stainless steel is certainly eye-catching and looks great out of the box, as soon as you use the thing it's covered in smudges, and infamously is prone to getting covered in scratches over time.
- cs702 3y agoTL;DR: 1. USB-C. Yay! 2. New colors. Apple repeatedly refers to the colors as "stunning," but they look like regular colors to me. 3. Incremental hardware and software improvements. Pretty much what you expect every year. (Yes, we're all spoiled.)
- losvedir 3y agoI missed the presentation but with talk of these new stereoscopic cameras did they mention anything about Apple Vision Pro? Ever since that keynote with the kind of dystopian example of wearing a headset during the kid's birthday, I assumed the future would be the next iPhone taking the "memories" (as I think they called them). Was that mentioned at all today? edit: oh, neat, yeah I missed it at first but it's right in the linked press release: > Coming later this year, iPhone 15 Pro will add a new dimension to video capture with the ability to record spatial video for Apple Vision Pro.
- MuffinFlavored 3y agoWhat time on September 15th can you pre-order? I forgot what time I had to wake up early for my iPhone 14 Pro. I think it was 6am Eastern?
- klinquist 3y ago8AM eastern. I recommend you go to store.apple.com and "pre-pre order" which you can do right now (pick phone, verify carrier). Then you just 'check out' on Friday.
- rootusrootus 3y agoI haven't heard an official announcement, but in the past it has been 5am Pacific, so 8am Eastern.
- kantord 3y agoGreat that they finally include USB-C. I am waiting for - Any browser engine allowed - 3rd party "app stores" allowed - Allowed to simulate iPhone without owning or having to use a Mac before switching from Android
- alberth 3y agoYou're asking for software updates, not hardware updates. Today is a hardware day. WWDC (June) is their software day.
- kantord 3y agotrue, I will consider switching if the same things are solved for this model in the future
- kalleboo 3y ago1 is going to hand the web over to Google and kill the open web 2 is going to happen eventually thanks to the EU 3 never going to happen
- xhruso00 3y agoYou underestimate the power of "defaults". Also one should question Apple why they don't ship Safari on Windows/Linux. They have all the resources available if they care. EU regulates and Apple is here to blame. Protecting their revenues (WebKit). It's only surprising it took this long to regulate. On the other hand US government is laughable at not doing any pro-consumer choices and getting bribes/sudden turns etc. EU here is leading here (protecting customers instead of companies)
- kantord 3y ago#1, not if the EU does some action also against Google's monopoly, similar to how in the US Microsoft was almost split to 2 companies for the same reason
- 3y ago
- heisenzombie 3y agoI'm mostly interested in the manufacturing technology -- seems like they're doing some kind of friction/ultrasonic/diffusion welding between the titanium frame and the aluminium insides. That's a notoriously difficult weld to make: https://doi.org/10.1177/14644207211010839 https://doi.org/10.1177/14644207211010839 I would love to know what process they're using and how they've got it reliable!
- buildbot 3y agoApple is fairly silent on these kinds of things, but it really is impressive how much they invest in leading edge manufacturing - huge CNC factories, this insane mixed metal weld, laser precision drilling…
- gigel82 3y agoNo details on that USB3 external storage. Any specifics? Can I -for example- attach an USB3 NVMe enclosure (RTL9210B) and transfer (move) photos / videos from the internal storage? That's one of the few remaining reasons for carrying around a laptop when going on vacations with family (to dump photos from the phones when they fill up).
- mleonhard 3y ago> The Pro lineup is built to last, combining the strength of titanium with the toughest back glass in a smartphone and the industry-leading Ceramic Shield on the front. The back panel is made of glass. This is a user-hostile design choice. Apple tries to gas-light us, claiming that it's a "Durable Design". This is deception. I hope FTC sues them for false advertising. A real durable design would have a durable back (metal, plastic, or composite) and a raised lip around the screen. I would buy such an iPhone immediately and gleefully use it without a case.
- andrewmunsell 3y agoGiven companies are allowed to advertise waterproof-ness and wholesale deny warranty claims when any water indicators inside the phone are triggered, I don’t think the FTC is going to do much
- supertrope 3y agoThe market has spoken. Rugged phones don't sell. Or people have compensated by buying a case. It is very normal to see a phone with smashed front or rear glass (1), or a degraded battery. A worn out battery is often part of people's rationalization in buying an entirely new phone. At least on the operating system side Apple is ironically leading the industry. The remainder of the smartphone industry that's not Samsung or Apple churns out disposable products so it's a low bar to clear. (1) https://www.theonion.com/new-iphone-geared-towards-college-aged-girls-comes-with-1819595381 https://www.theonion.com/new-iphone-geared-towards-college-a...
- pharmakom 3y agoThe iPhone is designed to be used with a case. That’s why they make no effort to remove the camera bump.
- adrianmsmith 3y ago> The Pro lineup is built to last, [bunch of physical attributes] Having hardware which lasts is good, but they also need to make sure the software lasts. A phone is hardware + software, both need to last for the phone to last. I know Apple is much better at this than Android, but still, they could be even better. My iPhone X does everything I need, physically it's still in pristine condition (so well done to Apple for that), but they're going to drop software support soon. Meaning no security updates, and apps will eventually stop supporting the old OS and thus the phone.
- yieldcrv 3y agoThis really compliments the Apple Vision Pro! When they debuted the vision they demonstrated that it could also make content to be viewed on the vision, which was a disaster! It was clear there should be a dedicated device for recording. The iphone 15 pro is that!
- instagib 3y agoFor the gpu: Really gonna need fps limiters. So many games run hot and are unplayable without them. Low power mode helps but a cpu limiter like when jailbroken would be good.
- xhruso00 3y agoAV1 HW decoder on Apple A17 means it's also coming to M3 MacBooks. My only wish is that AV1 HW encoder will be added to M3 MB Pros. So far no reason for many people to upgrade from M1
- bythckr 3y agoI don't get the logic of removing the mute toggle switch. It is very convenient to put the phone in silent. Didn't have to open the phone. Plus it was easy to check if the phone was silent by just looking for the orange marker. They should have first turned the volume buttons to action button. I dont use the volume button.
- okrad 3y agoNot sure about iOS 17 and the 15Pro but the haptics are different in iOS 16 and the 14Pro when flicking the switch back and forth. Unmute I get not haptics and Mute gets a stern triple shake. If they maintain something like that you should still be able to no look it. In my opinion, I like the customizability.