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Yeah the core problem with that billing logic is that there is no value to the developer. Unity is assuming that there is "success" due to an installation. Tha
by ncr100 3y ago
Yeah the core problem with that billing logic is that there is no value to the developer.
Unity is assuming that there is "success" due to an installation. That's a inconsistent assertion. And so, there are flaws with this billing approach.
- nullifidian 3y agoYup, it makes free-to-play games with high installation numbers and less exploitative mechanics that result in $200k (or over $1mil with the pro subscription iiuc) yearly income either non-viable, or much less viable using this engine. They are also seemingly making Unity games online-only for the DRM/accounting purposes.