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Unless my math is wrong it seems like a pretty onerous fee for the case that your monetization starts failing. Start with 5 million installs, and then your new
by ncr100 3y ago
Unless my math is wrong it seems like a pretty onerous fee for the case that your monetization starts failing.
Start with 5 million installs, and then your new installs are another 5 million copies, which incurs a worst case ($0.20/install) $1 million fee from Unity. You would still have to have earned $200,000 (worst case you're personal user) in the last 12 months.
So with this, you would gross -$800,000. And this is before app store fees, taxes, payroll, and no accommodation for pirate installs in the new plan.
I don't see the benefit to the developer. Mark Whitten CFO of Unity, says the developers are excited about this. The 6 Plus pages of 99%- comments on the unity forum shows a lot of excitement, a lot of negative excitement from developers.
I don't see the value to many developers. It seems like a huge mistake.