4 ms·
I am not a fan of Unity, but this pricing style don't offend me. Per install fixed cost is a good way to avoid the race to the bottom and then the F2P nightmar
by stephc_int13 3y ago
I am not a fan of Unity, but this pricing style don't offend me.
Per install fixed cost is a good way to avoid the race to the bottom and then the F2P nightmare that still plague the mobile gaming market.
Before Apple invented the $.99 pricing tier, most mobile games were sold for $7-$20 and it was, IMO, a much better market.
- ncr100 3y agoSo you feel this applies healthy economic pressure, and his appropriate for applying across all markets? Like I kind of get where you're going... Increasing expectations so products must be high quality and guaranteed to be profitable. Although that's still a little wishful. And so it might not be realistic. I personally think this will actually suffocate certain segments of the software market. It's like the insurance donut hole here in the United States where if you're between certain ages you don't qualify for Medicare and you still are paying for it and so you risk going into extremely high insurance cost zone, just because your age happens to be like 58 years old.
- gs17 3y agoIf it only applied to games sold for profit (or with microtransactions) it would be okay, but basing it on installs leads to things like that a Unity developer should avoid including their game in a charity bundle unless they mostly want to donate to Unity. E.g. Fanatical's Stand With Ukraine Charity Bundle would have cost each developer ~$2000 if they were on a Personal/Plus plan. It's not a huge amount, but Unity does not deserve it.
- YurgenJurgensen 3y agoWas this true? I recall back when the first wave of App Store games were coming out, the general feeling among mobile players was "You buy your $40 game, and I'll buy 40 $1 games and we'll see who has more fun." So I think mobile games were always dirt cheap. Nowadays, of course, the $40 game is $70+Battle Pass+Digital Deluxe Upgrade+Day 1 DLC and the $1 game is free but contains a hypnotoad that will mind control you into spending $400 a month gambling for jpegs.
- stephc_int13 3y agoMobile gaming was not a big market but it was already there before the iPhone. My company and quite a few others were making games for this market. Dirt cheap games appeared "thanks" to Apple.