5 ms·
its bonkers, considering most games fail lol, no way some college student is going to pay that
by JoeOfTexas 3y ago
its bonkers, considering most games fail lol, no way some college student is going to pay that
- meheleventyone 3y agoYou need to meet minimums in terms of revenue and installs so for college students it’d be a success problem. It’s still going to put a load of people off because who needs the added worry and reporting involved!
- no_wizard 3y agoThey have thresholds based on revenue and install counts. You have to meet both before you pay anything. After reading the FAQ though I’m not sure it’s a good deal. It also seems like you 100% have to enable spyware
- cheeseomlit 3y agoYou're telling me. I've been working on a Unity project for several years and now I'm on the verge of scrapping the whole thing and starting over in Godot because of these fucking MBA parasites. I should've known better than to trust a publicly traded company with anything ever.
- cptcobalt 3y agoGodot is reasonably better than Unity, especially with Godot 4 and onward. A bit of a learning curve, but that's the same with any engine. You can certainly prototype and ship more quickly with Godot than Unreal.
- KronisLV 3y ago> Godot is reasonably better than Unity, especially with Godot 4 and onward. I actually made a post explaining how the only terrain plugin available at the time didn't really work well in neither Godot 3, nor Godot 4: https://blog.kronis.dev/articles/terrains-in-godot-not-quite-ready-yet https://blog.kronis.dev/articles/terrains-in-godot-not-quite... Then, a while later, a new plugin came out that's made by the community, which seems to address some of my concerns: https://www.youtube.com/watch?v=NwJEXOglBrQ https://www.youtube.com/watch?v=NwJEXOglBrQ (video by Gamefromscratch) To me, it feels like Godot has a pretty nice future ahead of it. I'll probably stick with Unity for the time being, since I don't actually expect any of my small game projects to ever get big, so the change in pricing doesn't really affect me at the time. But in the future? Maybe I'll go back to Godot, even their C# support is getting much nicer now!
- jsharpe 3y agoCollege students don't have to, since they don't meet this criteria to be charged the monthly fee: "Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs." That said, wow. Charging a monthly fee on game installs is absolutely wild. The personal fee (for first world countries) is $0.20 / month. If you charged $10 for the game, you'd be losing money after only 50 months (around 4 years).
- meheleventyone 3y agoYou’re reading it wrong the monthly bit refers to the reporting/billing period and volume discounts. So each month you pay for the installs past the thresholds that month.
- marcosdumay 3y agoThey managed to create a price that inviabilizes both ads-for-playing (and the more devious variants, like pay-for-win and lottery) and upfront paid games. That's just amazing, and will probably become a case study somewhere after the company fails.
- stuckinhell 3y agoa college student wouldn't pay anything until they are making money