3 ms·
I don't have anything recorded from the past few years. Here's an old video: https://youtu.be/L7XIFC2SawY?si=qN7TNxZi-P05uXVa https://youtu.be/L7XIFC2SawY?si=q
by winrid 3y ago
I don't have anything recorded from the past few years. Here's an old video:
https://youtu.be/L7XIFC2SawY?si=qN7TNxZi-P05uXVa https://youtu.be/L7XIFC2SawY?si=qN7TNxZi-P05uXVa
It's basically a custom 3D multithreaded OSM renderer, and the assets are a custom binary format. Uses very little network bandwidth.
Hoping to have an update this year that shows the updated graphics. I wrote a UI framework to improve my productivity (live hot reloading of UI components written with HTML with one way data binding. I had to do this because the game is gonna have so many UIs and I got tired of writing them in Java 8 style Java. Soon I can resume work on the game after sidewaysdata.com is doneish (also using the UI library to build the desktop/mobile timing application).
- winrid 3y agoYou can sign up to be notified if I ever get it done :) here https://tdworldgame.com/ https://tdworldgame.com/
- Animats 3y agoNice. The "many UI" problem is large in Rust. Egui needs far too much Rust code per dialog box. Someone was working on a generator, but I haven't looked in on that project in a while.
- winrid 3y agoI actually quite liked egui. It was Rust that felt too slow to write. Also the egui template project with eframe and no app code yet took 15 seconds for an incremental compile. The entire game so far compiles and starts faster than that in Java, so...