5 ms·
This is an incredibly editorialized headline that blurs the distinction between SAG-AFTRA leadership and membership, and the article itself contradicts the titl
by btown 3y ago
This is an incredibly editorialized headline that blurs the distinction between SAG-AFTRA leadership and membership, and the article itself contradicts the title in the very first paragraph:
> In a statement posted to its official website, the union confirmed its board had "voted unanimously" to "send a strike authorisation vote to SAG-AFTRA members" in interactive media ahead of its "forthcoming bargaining dates with video game companies".
https://www.cnn.com/2023/09/02/business/sag-aftra-strike-strike-video-games/index.html https://www.cnn.com/2023/09/02/business/sag-aftra-strike-str... has more details that this is just one of multiple steps:
> While a strike authorization does not launch a strike, it can be a useful tool at the bargaining table because it gives the union the ability to declare a strike if negotiations break down. Eligible SAG-AFTRA members will be able to vote on authorizing a strike until September 25 at 5 p.m. PT, the evening before discussions resume.
If and when membership does authorize a strike, we would see language akin to this announcement: https://www.sagaftra.org/sag-aftra-members-approve-strike-authorization-9791-yes-vote https://www.sagaftra.org/sag-aftra-members-approve-strike-au...
- crazygringo 3y agoCalling it "incredibly editorialized" is generous. The headline is just flat-out 100% completely false.
- MichaelZuo 3y agoI'm surprised eurogamer would stoop so low for clicks, I thought they were a reputable publication...
- xtirpation 3y agoFor disclosures sake, I used to work in the games industry and don't anymore but I hold a huge bias against "games journalism" sites. At times like this I think it's good to remember Knoll's law, that other pieces you've read on Eurogamer are similarly flawed and inaccurate.
- local_person 3y agoPlease, please go on. I would love to hear about why you feel that way (I do as well, but it's just from reading Kotaku)
- klausa 3y agoYeah, it's scandalous that a site called _Euro_gamer does not have the expertise to understand the difference between an american labor union voting on a strike and an american labor union _board_ suggesting a vote on a strike.
- andybak 3y agoIs American practice in this regard radically different to Europe?
- klausa 3y agoWell, there's no unified legal frameworks for them across all of _Europe_, for starters. But in many places there's no need to get the members to authorize the strike, the union itself holds that power (I am at least 99% sure that's the case in Germany and France, at the very least.)
- Tomte 3y agoIn Germany members have to vote for a strike and also for ending a strike. The term is "Urabstimmung".
- klausa 3y agoRight, yes, I oversimplified. You don’t need a vote for „Warnstreik” (warning strike), which frequently is enough to make a point, which makes the „real”/open-ended strikes much more rare than otherwise. AFAICT all strikes I’ve ever seen happen here (the plethora of different train and airport unions) were technically warning strikes and not „real” ones; but they were enough to get the unions their wins.
- dvt 3y agoI don't understand your point. It follows that if they don't have the expertise, than maybe they should not have published the article, no?
- smfugit 3y agoThe UN report on the Attention Economy says 0.5% of content produced is consumed. No other industry works like this. And thats without any AI involvement. In that context this entire fight between creators and content publishers/distributors is a gigantic farce. We are already drowning in an ever growing ocean of content. These people want to be rewarded without doing any single thing to reduce the size of that ocean. They think the ocean will alway expand. Its just as absurd to watch as the sub prime crisis.
- JambalayaJim 3y agoWhat does 0.5% of content even mean? Are you referring to content people are actually paid to produce?
- __loam 3y agoHe's right in that art consumption is an attention based economy. 0.5% would not surprise me. I think his conclusion is wrong though. He seems to question the need for a strike in the economic environment he described, but that environment is exactly why organized labor is important. Unions can make trying to pursue creative work professionally slightly more bearable.
- crazygringo 3y agoIf you're including every amateur unpaid artist, then sure maybe 0.5%. BUT if you're talking about paid professional TV and film production (the context of SAG-AFTRA), probably something like 95% of content that is written, shot and edited into a final product makes it to audiences. After all, that stuff is expensive. By the hour, most of that content is TV shows. Most of the unseen ~5% is produced pilot episodes that didn't get picked up for a full season. And a small amount will be films that halted production midway, or turned out to be so bad they weren't released.
- jart 3y agoI'd say that sounds accurate for open source projects. Calculate how many GitHub projects have a "used by" section.
- michellerebe432 3y ago[flagged]