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I worked on eye tracking hardware for Microsoft HoloLens. Several AR headsets offer decent eye tracking, including Hololens 2 and Magic Leap's ML2. I think Tobi
by blackguardx 3y ago
I worked on eye tracking hardware for Microsoft HoloLens. Several AR headsets offer decent eye tracking, including Hololens 2 and Magic Leap's ML2. I think Tobii's eye tracking glasses are probably better as a stand-alone solution though: https://www.tobii.com/products/eye-trackers/wearables/tobii-pro-glasses-3 https://www.tobii.com/products/eye-trackers/wearables/tobii-...
- tootie 3y agoHave used Tobii as well and they are very accurate with a bit of calibration.
- zh3 3y agoAgreed, the eye tracking itself is really a mostly-solved problem (Tobii are indeed leaders in the area). It's how it's used that matters - and as mentioned above, it's likely that it's the usability/interface that needs work.
- ErneX 3y agoPS VR2 uses Tobii's tech to do eye tracking, it is mostly being used for foveated rendering but some games also use it for gameplay, one for example allows you to shoot at enemies with your gaze.
- lostmsu 3y agoHow much do Tobii glasses cost?
- nocoiner 3y agoI don’t know about the Tobii glasses, but I have a Tobii head/eye tracker that attaches to my monitor, and it works incredibly well and was only $200 or so. I’d be surprised if this isn’t an essentially solved problem at this point.
- lostmsu 3y agoI have the tracker too, but it is insufficient for my setup (multiple larger monitor).
- victorbjorklund 3y agoIs it possible to use it with multiple monitors? I got 3 monitors but they are all laptop size and next to each other.
- lostmsu 3y agoNot that I know of.
- DoingIsLearning 3y agoNaive question from someone not in the field but is there any solution out there that does not use IR + dark pupil segmentation? Seems like all the solutions out there are some flavour or variation of this.
- blackguardx 3y agoNot sure, but it would be cool to do something that didn’t require cameras, like EMG to detect eye motion from muscle activation. It would be hard to get the necessary accuracy though.