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A business decision pretending to be a technology decision. In the end, there were just as many shitty Flash sites as there were shitty iOS apps. The legacy of
by shove 3y ago
A business decision pretending to be a technology decision. In the end, there were just as many shitty Flash sites as there were shitty iOS apps.
The legacy of this choice turns out to be the beginning-of-the-end for the broad market in high(er)-end, custom website development and the move towards the walled gardens of app stores and social media giants.
- camillomiller 3y agoSo you’re saying that refusing to support a subpar competing format on your own devices was just business? Of course it was ALSO business, but are you telling me, for real, that Adobe Flash and Flash Reader, 100% proprietary non-easily-portable technologies, where the tentpoles of the free internet?!
- shove 3y agoSubpar is really stretching it. With some care, Flash content could behave quite well on the iPhone. It was not 100% proprietary. Of course it wasn’t 100% open either, but then I direct your attention to the Apple App Store. Edit: Flash Paper was hot garbage. Definitely not going to defend that one lol
- KerrAvon 3y agoSubpar was accurate. What you can theoretically do with an SWF file given a new from-scratch runtime and what you could actually do with the extant Flash player at the time are different topics.
- nemothekid 3y agoIt came out years later that Apple hired Adobe to help, if Adobe couldn't do it, I don't blame Apple for abandoning it. Looking at how difficult it is to build an open implementation of Flash via Ruffle, I don't think subpar is a stretch. https://9to5mac.com/2021/04/27/apple-tried-to-help-adobe-bring-flash-to-ios-but-the-results-were-embarrassing/ https://9to5mac.com/2021/04/27/apple-tried-to-help-adobe-bri...
- scarface_74 3y agoFlash couldn’t run well on a 1Ghz Android phone with 1GB RAM. That was Adobe’s minimum requirement in 2010. The original iPhone had 128MB RAM and a 400Mhz processor