3 ms·
I get you but there is something about Location based roomscale that you cant replicate at home. And it's not just large m^2 of tracked space -- in this case i
by jimmySixDOF 3y ago
I get you but there is something about Location based roomscale that you cant replicate at home. And it's not just large m^2 of tracked space -- in this case it's tangible user interface at scale. Like a wall climbing experience where you are solo freescaling El Capitan from all you can tell. There are the tradeoffs but I like the possibility space it opens up to have highly controlled physical objects interacting with you in an otherwise virtual experience. Besides letting go of a 200lbs deadlift does kind of provide its own haptics ;}
- ilaksh 3y agoFreescaling El Capitan in VR with a real wall would actually be amazing. Ideally for me with a foam pit underneath.
- Turskarama 3y agoHaving done both rock climbing and worn a vr headset, I feel like the reality here is you'd bang the headset against the wall constantly.
- pcthrowaway 3y agoIntegrate it into a helmet for extra realism. I already bang my helmet into the rock constantly while climbing. Also, realistically I think you'd need to be on top rope / autobelay for this to be safe, so it would be kind of like following the whole route edit: but also, just go outside people! I guess VR climbing can be safer than outdoors (less risk of rockfall), and it opens it up to some portion of the 'outdoor climbing experience' in all seasons, and potentially with less commute... but I don't know that I'd prefer it to just going to a climbing gym. It's not like they can capture the smells of outdoors or the breeze carrying distant sounds or the heat of the sun reflecting off the rock and beating down on you. Indoor gyms can't even get the feel of rock right.