4 ms·
Doom 3 even had that issue to a smaller degree. They had to rewrite some sort of lighting middleware before open sourcing. That's just one piece of middleware t
by squeaky-clean 3y ago
Doom 3 even had that issue to a smaller degree. They had to rewrite some sort of lighting middleware before open sourcing. That's just one piece of middleware though, and modern stuff is probably much more hairy and complex.
- jsheard 3y agoThat one wasn't middleware but rather a patent issue, the code in question was written by Carmack but he had unwittingly rediscovered a technique that had already been patented by Creative Labs. Id licensed it from Creative for Doom 3s commercial release but legal wouldn't sign off on including it with the open source version so Carmack swapped it out for a different, slower algorithm. https://www.gamedeveloper.com/design/patent-issue-forces-new-coding-for-open-source-i-doom-3-i- https://www.gamedeveloper.com/design/patent-issue-forces-new...
- chii 3y agoThis is why software patents shouldn't be a thing at all =(
- squeaky-clean 3y agoAh thanks for the correction. It's been a while since I've read the details.