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I'm at a loss how they managed to convert/managed so many different formats — the textures, level data, sprites, etc. Rare games on the N64 made extensive use o
by nness 3y ago
I'm at a loss how they managed to convert/managed so many different formats — the textures, level data, sprites, etc. Rare games on the N64 made extensive use of "vertex shading" like techniques, and these have all been carried over to a higher degree than I would've expected...
What an undertaking!
- petargyurov 3y agoOff topic, but you're the guy who made the HN User Tag script! I recognise you since I have you tagged as "tag-legend". Still waiting for you to post your creation as a Show HN! ;)
- quchen 3y agoNow I'm interested as well!
- petargyurov 3y agoThis one: https://github.com/lachlanmcdonald/hackernews-user-tags https://github.com/lachlanmcdonald/hackernews-user-tags
- e12e 3y agoSeems to be a few? https://news.ycombinator.com/item?id=17717598 https://news.ycombinator.com/item?id=17717598 https://github.com/Tgeo/HN-User-Tagger https://github.com/Tgeo/HN-User-Tagger Link to the one you use?
- petargyurov 3y agoIt's this one: https://github.com/lachlanmcdonald/hackernews-user-tags https://github.com/lachlanmcdonald/hackernews-user-tags
- nwoli 3y agoI believe it’s open source so it’s a big shared work by many hands
- jsheard 3y agoIt is open source, but it looks like most of it was done by the main developer: https://github.com/magcius/noclip.website/graphs/contributors https://github.com/magcius/noclip.website/graphs/contributor...
- pfedak 3y agoMany of the contributions are others reversing and implementing a new game on top of the existing API, so the really labor-intensive per-game work is still spread out reasonably well.
- gcr 3y agoA lot of games use similar or derived map formats (for instance, most Valve games). There’s a fair bit of game-specific tinkering to do, but you sometimes don’t have to reverse-engineer a new binary format from scratch…