3 ms·
OpenSpace uses 32 bit floating point numbers and can scale from planck length to the whole diameter of the observable universe with practically no loss of preci
by imtringued 3y ago
OpenSpace uses 32 bit floating point numbers and can scale from planck length to the whole diameter of the observable universe with practically no loss of precision. The problem with this approach is that KSP would need to rewrite the entire rendering engine and physics engine from scratch to support infinite precision.