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Sure but the Vision Pro uses eye tracking and foveated rendering to simulate planes of view
by cududa 3y ago
Sure but the Vision Pro uses eye tracking and foveated rendering to simulate planes of view
- nomel 3y agoLooking at a far object relaxes the muscles, while looking close tenses them. Any deviation from this is somewhat uncomfortable. Fixed focus displays mean that, when you look far, your eyes relax, expecting the physics to be correct, but then have iterate to focus at 3m (or whatever the fixed distance is). Same with near objects. The eyes tense, things go wrong, then they drift back to 3m. Blurring can be applied, but that doesn't change the physics that your eyes expects, which causes the disconnect and discomfort, which varifocal displays solve.
- zmmmmm 3y agoIt doesn't solve the problems. Apple has actually issued developer guidelines for AVP that Apps should only render UI / static content at a fixed position from the headset in space corresponding to the fixed focal distance for this reason.