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> There are two types of people: Those who think VR will change the world—and those who haven’t tried it yet. > While there are few things as magical as your f
by flatline 3y ago
> There are two types of people: Those who think VR will change the world—and those who haven’t tried it yet.
> While there are few things as magical as your first VR “a-ha”moment
That first moment for me was Cardboard. I have since used Vive and Oculus and they are cool, but I’m not left wanting to come back for more. Maybe the Cardboard experience conveyed the wrong thing to me, that this is a fun one-off type experience and not something that fits into my life in a bigger way. I’m sure some of the tools have, or could have, real world practical applications, and I would use them if needed, but I just don’t want to strap on a headset and be forced to tune out the rest of the world for longer than necessary.
- SV_BubbleTime 3y agoCardboard is nothing like a quest2 let alone this next generation.
- circuit10 3y agoYes, it’s a completely different experience. Cardboard isn’t really enough to trick your brain into feeling like you’re in a physical space, it’s more like a proof of concept of the idea of VR
- MBCook 3y agoHaving used both, it almost seems like it shouldn’t exist. I kind of wonder if Cardboard did VR a disservice by giving people terrible initial impressions. A gimmick of a sort that backfired on real products.
- grumbel 3y agoThe only problem with Cardboard was that Google didn't it follow it up quickly with a real standalone VR headset, nor did anybody else for that matter. The Oculus Go only came out four years after Cardboard. And it wasn't until Quest1, a whole five years later, that we got 6DOF tracking in a standalone headset (Google's own Lenovo Mirage Solo can do it too, but that feature never made it out of Beta). The thing that shouldn't have existed was Google Daydream. It brought no real advantage over Cardboard, yet was a whole new completely incompatible VR platform from Google, incompatible in both direction no less. Why they couldn't just implement the additional features on top of Cardboard I'll never understand. Ironically, Cardboard is still alive and you can find some apps that still support it (e.g. Youtube). While Daydream is dead and can't even be used on modern phones. That aside, content was a huge problem for Cardboard and other 3DOF headsets. VR video still looks great on them, but it took years before there ever were any real consumer VR cameras. And a whole lot of time was wasted with VR360-2D content, which looks utterly mediocre in VR, while good looking VR180-3D got very little attention for some reason.