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RAD Game Tools (now part of Unreal Engine, since bought by Epic) think that game studios encode offline when "baking" the game assets, and there have been game
by wolf550e 3y ago
RAD Game Tools (now part of Unreal Engine, since bought by Epic) think that game studios encode offline when "baking" the game assets, and there have been game re-releases that have smaller download than the original. See https://cbloomrants.blogspot.com/2020/06/oodle-texture-slashes-game-sizes.html https://cbloomrants.blogspot.com/2020/06/oodle-texture-slash...
The PS5 console has a decompressor for their general purpose compression format (Oodle Kraken) in hardware, and the intent is to stream textures from SSD, through general purpose decompressor, to GPU. See https://cbloomrants.blogspot.com/2020/06/oodle-texture-bc7prep-data-flow.html https://cbloomrants.blogspot.com/2020/06/oodle-texture-bc7pr...
- corysama 3y agoYep. RAD Game Tools (where the author works) combines "within-the-GPU compression" with content compression to make them work better together. They have a texture compressor that not only has high visual quality, but also sets up the fixed-rate block-compressed file more likely to end up smaller compared to other encoders when the file is additionally put through general purpose DEFLATE/ZSTD file compression. And, then they have a general purpose file compressor that has higher size/speed performance as well. Win + Win.