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Can't find it now but recall an Eno quote about loathing audiophiles because they use your music to listen to their system. 3D sound with be tech? Like really?
by harry8 3y ago
Can't find it now but recall an Eno quote about loathing audiophiles because they use your music to listen to their system.
3D sound with be tech? Like really? I don't remember Eno being an idiot. He's aware of the existence of stereo headphones and that they are not new tech. Does he think the rest of us are stupid enough to swallow this BS whole?
I guess we all gotta get paid and this is relatively harmless.
- ruraljuror 3y agoAre you saying that Atmos and Spatial Audio are snake oil, no different than ordinary stereo headphones? If so, seems like Eno would be very low on the list of offenders--though I don't buy it.
- piva00 3y agoFor music it's pretty much snake oil. Benn Jordan has a good take on it [0]. [0] https://youtu.be/5Dw3aKbw5Wo https://youtu.be/5Dw3aKbw5Wo
- TaylorAlexander 3y agoThat's a great video. If I recall from watching it when the video came out - Atmos is much more of a marketing thing. Converting old stereo tracks to Atmos is pure snake oil, and from a technical perspective even when you know what you are doing it's hard to get an Atmos stream connected to an Atmos player connected to Atmos speakers so you can easily end up with the system falling back to stereo. Even when you get it working, the technical benefits are questionable and again you have the issue that most music in existence was authored for stereo, and trying to modify that audio to produce some kind of effect on Atmos is going to be arbitrarily messing with a musician's intent and probably produce a worse result. It is easy to hear the technical claims and think "okay that makes sense" but what I like about the video is that Benn Jordan explores the actual implementation as a regular consumer, finds complexity in deployment, finally gets it working and then talks about the musical merits as a music producer and musician. I believe he also finds Atmos versions of his own tracks which have been created by the streaming service, and talks about how basically they are not an improvement.
- harry8 3y agoWow, knew next to nothing about atmos before today. He does a good job, and he really didn't miss. I like him.
- harry8 3y agoI'm saying that if you want to make 3D soundscapes, we've had that tech for many decades. Headphones work for this. But I'll continue and say headphones /will/ also be superior for that purpose to anything using speakers. If you want to try it, get a couple of microphones and put them in a styrophoam mannequin head where the ears would go. Stick some hair on, a nose. Use it to record the left and right channel as you wander around somewhere with some noise sources. Listen to the playback using stereo headphones. It's a very cool, low-tech thing to do. I think I did it as a kid with a cassette recorder. Are you saying any of that is wrong? That whatever Atmos is will get the mix to your left and right ear better than headphones to achieve a 3d sound?
- jcpst 3y agoI have an idea. Let’s describe binaural recording, but then not mention it by name. Let’s also say that all of the specialists and engineers that designed atmos didn’t really create anything different and weren’t aware they could just make binaural recordings. Here’s something that’s a big deal- when you mix a stereo recording, you can pan the audio tracks left or right. When you work with something like atmos or a surround system, you have control of where that sounds sits in a spacial field, which then gets played through those cans on the left and right side of the head. It’s different.
- harry8 3y agoIs that what it is called? Binaural? Like bi="2" and aural="relating to the ear or the sense of hearing." First I've heard the term is today, I guess it makes sense as it will only work with 2 ears, just like stereo. But yeah check out the power of my ignorance - everyone understands exactly what I'm talking about and nobody is gate-keeping with jargon. Cool huh? Not by design but that worked well. So Atmos, never said anything about it other than if you want to make 3d soundscapes as Eno claims, he could have done this anytime in the past 4 decades at least. Wikipedia: "Following the release of Atmos for the cinema market, a variety of consumer technologies have been released under the Atmos brand, using in-ceiling and up-firing speakers." -- Now that sounds like tech using speakers to make sound to me but maybe you know better and can correct wikipedia on the point? Wikipedia really relies on experts to correct it to be good. Headphones work better for 3d sound than speakers and have for decades. IMHO Eno would be well aware of this and could have made 3d soundscape albums or versions anytime before now. And it's a great idea, I love it. And enjoyed doing it as as a kid too.
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- jahsome 3y ago> 3D sound with be tech? Like really? What is that sentence supposed to mean? Between the horrific run-on sentence that opens the article and this comment, I am feeling like I suddenly forgot how to read, and nothing makes sense.
- harry8 3y agoshould have been "new" seems to have been typoed or autocorrected in error to "be." Meh. Maybe the word with the mistake and possible correction are not as obvious as they appear to their author, hope that helps.
- jahsome 3y agoThank you for the clarification, that makes much more sense. I truly could not make heads or tails, especially after the gore from the article's lead sentence, heh.
- paxys 3y agoAtmos and Spatial Audio are both a thing. You can test a speaker system or put on a pair of headphones and very easily distinguish them from regular 2.0 stereo sound. Whether or not they are "better" is obviously subjective (hence the audiophile debates), but writing them off entirely as BS is an equally shallow position.
- toast0 3y agoWith a speaker system, sure. With headphones, whatever the output is, could have been put on a cd. Now maybe you don't want to release a cd mastered for headphones, and that's fine; getting a much larger input file and processing it specifically for stereo headphones seems likely distinguishable from a stereo mix intended to be ok for everything; and maybe it'll even be better. Some people might be able to tell the difference between final output at 48kHz and 44.1kHz sampling, or 16-bit vs 24-bit, but I can't; although I can notice a tiny difference if I'm downsampling to 8kHz to use with the phone system, but the aliasing you see going from 44.1 to 8 is minor compared to the massive drop in quality, so eh, whatever.
- paxys 3y agoSpatial audio isn't about quality of sound or number of channels. Your headphones track head movements and position of the audio source and use it to simulate surround sound.
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- dave84 3y agoI think you're conflating spatial audio/binaural recording with a distribution format that enables the same with some benefits like the spatial audio being rendered at the point of playback and not recording.
- coldtea 3y ago>He's aware of the existence of stereo headphones and that they are not new tech He is. But apparently there are people who are not aware of the difference between stereo and spatial audio formats. Not to mention he explicitly says so in TFA: "What’s interesting about 3D music is the possibility of making an immersive space which is capable of sustaining much more detail than a 2 dimensional space (such as that presented by stereo listening)."
- harry8 3y ago> "What’s interesting about 3D music is the possibility of making an immersive space which is capable of sustaining much more detail than a 2 dimensional space (such as that presented by stereo listening)." Yeah this is what pissed me right off and made me think dark thoughts about Eno, who I usually like quite a lot for his normal habit of talking reasonably good sense. So let's just be crude engineers here. Every listener has 2 ears. Using headphones and 2 tracks (stereo) you can control precisely what sound is heard by each ear. You can replicate anything a human can hear, which includes direction in all 3 dimensions of space. This is very similar to 3D using glasses to make separate images each viewed only by one of your eyes. You could even go further with VR head tracking to alter the channels based on your head movement to turn your head to look at the sound source and have it move to be in front of you - maybe some VR people are doing that too but I doubt that is what is being branded "Atmos." Is it? You can achieve this 3D audio using a technique I played with as a child using a stereo cassette tape recorder. I have described how and posted a youtube link of a guy doing it (and been soundly chastised for not just saying "binaural" which is a word I learned today. Shame on me ;) Using headphones will have a higher quality ceiling for /hearing/ audio in 3 dimensional space than is possible with speakers for obvious reasons. You will not get any sound intended for the left ear only heard by the right and vice-versa. So there it is, you can do 3D "spatial" audio and do it better and do it since a very long time and "[sustain] much more detail than a 2 dimensional space" If that is your artistic goal. Stereo is good enough to do "spatial" using headphones and, in fact, will sound better and more accurate than anything, including new branded product, that uses speakers. But yeah take it with some salt because while I like music, I'm no audiophile and am consistently delighted with audio quality I can get from really quite cheap equipment. That probably makes me a bit odd in this space.
- mrob 3y agoBinaural recording is not a substitute for spatial audio because humans don't all have identical head-related transfer functions, and because most people don't listen with their head strapped in place like in A Clockwork Orange. You only have two ears, but the signal received at the eardrum depends on the interaction between the ear/head and the 3D sound field. The point of Dolby Atmos and similar techniques is to approximate this sound field so you hear a convincing illusion of sounds positioned in 3D space even when you move your ears.
- harry8 3y agoGreat, let's call it that then and say it clearly. Something like: This new "Atmos" is a breakthrough for music because unlike previous 3D immersive sound (using headphones which /will/ be better than speakers) this has the feature of keeping the sound stationary when you turn your head. I mean clearly, other things being equal, that is better, right? Whether that is an incremental improvement on a scale that Brian flipping Eno needed to do 3D audio on one of more of his albums and whether it's what someone needs to listen to it is something that it really doesn't matter what I think, does it? And whatever anyone thinks of that, 3D audio remains as a thing that is not new. But yeah I think you mis-wrote 'perfect substitute' in your opening sentence and the degree of imperfection is something that probably needs to be both described and supported. >people don't listen with their head strapped in place ... Relative to the sound source, when wearing headphones, they absolutely do.