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As a rogue addict, nice read. But rogue is a gateway drug to the nethacks :) * ssh nethack@alt.org * ssh nethack@hf * ssh play@server.gnollhack.com * ssh s
by jmclnx 3y ago
As a rogue addict, nice read. But rogue is a gateway drug to the nethacks :)
* ssh nethack@alt.org
* ssh nethack@hf
* ssh play@server.gnollhack.com
* ssh slashem@slashem.me
- guestbest 3y agoWhy not just connect to a MUD?
- hfkwer 3y agoThat's a completely different kind of game. Roguelikes are single-player games, MUDs are multiplayer games. Roguelikes usually feature permadeath, MUDs rarely do. It's the difference between an RPG and a MMORPG.
- anthk 3y agoAlso Nethack offers a turn based top down gameplay simulated with ASCII chars, MUDs are real time or almost real time based with a wall of text and prompt based, like a text adventure.
- tnecniv 3y agoOn top of what others have said, the advantage to using one of these remote versions (besides removing the need for a local install), is that they often provide support for arcade-style features like leaderboards and the ability to watch other players games either live or as replays.
- tux3 3y ago(hf here is hardfought.org)
- jmclnx 3y agoThanks, I forgot I had hf defined in ~/.ssh/config I cannot edit my post, so I hope people see your post
- nineplay 3y agoThis is all I need, I'm already trying to break my Larn addiction. (/s)
- denton-scratch 3y agoI liked Larn (and Omega). I wasted many hours on Larn. Author didn't go into the fact that some of these games arrived with PCs; AFAIK there was never a Unix version of Larn.
- pinewurst 3y agoThat’s not at all true. I played Larn on an Ultrix VAX 8600 circa 1987.
- denton-scratch 3y agoMy wrong. It was written for Unix. Well, I guess there's something funny with the license; it's not packaged for Debian, and I can't remember a time when it was.
- djur 3y agoLarn has a noncommercial license, so it's nonfree by Debian standards.
- denton-scratch 3y agoThis appears to be the licence for Larn: https://github.com/primeau/Larn/blob/master/LICENSE https://github.com/primeau/Larn/blob/master/LICENSE That seems to be a normal MIT licence (without advertising clause). Debian packages loads of software under that licence. [Edit] That appears to be JS Larn, which is apparently derived from Larn and uLarn, but with an MIT licence replacing the original author's. You can't do that.
- anthk 3y agoI think Larn had a free clone called ularn.
- anthk 3y agoDitto, I play Slashem daily. My deepest level it's been 13 or 17, but I won't surrender. Also, IF games and csokoban games.
- lelandfe 3y agoSince it’s a hard google: Interactive Fiction
- kibwen 3y agoNewcomers to old-school roguelikes may find Dungeon Crawl Stone Soup more accessible as an entry point to the genre, which can be played in a graphical interface in your web browser via https://crawl.develz.org/play.htm https://crawl.develz.org/play.htm or via classic SSH interface at joshua@crawl.akrasiac.org (password "joshua").
- adamrezich 3y agoI've been playing DCSS super casually, on-and-off, for well over a decade now, and the last time I checked in, it felt like they've perhaps sanded too many of the sharp edges off. I enjoyed the hunger system. butchering creatures into chunks for my kobold to eat was fun. throwing potions was cool. the identification minigame was good classic roguelike fun, and cursed equipment was fun. I could go on and on. I understand that they have to keep updating it to keep it fresh for long-time super-experienced players, but it's like an entirely different game now, compared to the one I first played years and years ago.
- kibwen 3y agoThe online servers for DCSS often host old versions if you'd prefer to play those; crawl.akrasiac.org hosts versions back through 0.11 (released in 2012). Given that it's so easy to play old versions, I'm happy that the devs are open to toy with getting rid of sacred cows in the new versions. Also, item identification still exists, even if everything else you mentioned has been changed in some way. :P
- adamrezich 3y agoidentification is still a thing, but iirc cursed items aren't a thing anymore? but yeah, it's nice to be able to go back and play older versions, but at this point I don't even know which version I would like to play. I'm fine with playing trunk here and there, it's just interesting to see a long-term project like this gradually shift focus over time. I just liked playing as a kobold berserker, a cannibalistic little bastard tooling around a dungeon, getting into trouble, killing stuff and chopping it into chunks to eat, and occasionally being rewarded by my blood god.