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“gets happy over their character”? You mean their virtual character becomes happy because of the virtual sports car they now drive? Tricking people to confuse
by redroyal 3y ago
“gets happy over their character”?
You mean their virtual character becomes happy because of the virtual sports car they now drive?
Tricking people to confuse their selves, possessions and lives with a simulation is some genius marketing. How did they pull this off?
- motoxpro 3y agoThe same way they “tricked” you to be happy about that book, movie, t-shirt, blog post, concert, hobby or any other form of entertainment you consume that “means nothing”
- redroyal 3y agoBut you don’t even consume this. You can’t even give the experience to someone else to enjoy. They made up a fake person and gave a pretend product to them, and billed your bank account in real dollars. This doesn’t make a bit of sense to me
- add-sub-mul-div 3y agoWhy are you pretending not to understand this? In gaming you control an abstraction of a person and it's entertainment to you, the real world person. In passive drama you likewise watch events happen to imaginary people. Why do we have to explain this to you?
- redroyal 3y agoBecause I want to see how you rationalize throwing the money you need to survive away on a fantasy
- mcsniff 3y agoThey don't need the money to survive, perhaps they have excess or they have deemed other things more important and allocated their resources accordingly. You don't need to understand it, you don't even need to accept it for it to happen. You're discussing in bad faith.
- simmerup 3y agoStep back once more, look at your life and you’ll realise that you can apply the same logic to any status symbol you own. How did they pull it off? It’s human nature…