3 ms·
I think it must be a visual processing difference in people's brains. I find 30/60/120 equally playable in gaming, but other people here are calling 30fps intol
by rjh29 3y ago
I think it must be a visual processing difference in people's brains. I find 30/60/120 equally playable in gaming, but other people here are calling 30fps intolerable.
Similarly I've used a 1080p monitor for years and I'm fine with it. I don't need tiny pixels for coding and messing around with pixel scaling on Linux seems more trouble than it's worth.
- alpaca128 3y ago> I find 30/60/120 equally playable in gaming, but other people here are calling 30fps intolerable. I think many people only remember "30FPS" as a stuttery mess between 15 and 40FPS on low-end hardware, which indeed is a terrible experience. In many games a stable framerate is actually more important than a high framerate, but people associate it the other way around because the only number they see in the corner of the screen is the framerate and those two metrics tend to coincide depending on how performant the hardware is. And in some games low input latency is very important, which requires high framerates.
- crote 3y agoI think it depends a lot on the way you use it. 30fps might be fine for playing Solitaire, but it is definitely a limiting factor for first-person shooters. Personally, after a year or two of programming on 30hz, I absolutely want 60hz for office use. Having lag while dragging around windows is not fun. Having a 1080p+ monitor is more about screen real estate than it is about precision: you just can't fit three windows side-by-side on 1080p while still having stuff remain readable.
- rjh29 3y ago> I think it depends a lot on the way you use it. That makes sense. For programming I use a tiled wm so don't drag windows around at all, I disable all animations so haven't felt any need for high framerates personally.