6 ms·
What is your actual use case apart from technology fetishism?
by smolder 3y ago
What is your actual use case apart from technology fetishism?
- wing-_-nuts 3y agoI can't speak for him, but for me? Straight integer scaling of 4k and 1440p. I loathe fractional scaling, and I cannot wait for the day that I can run an 8k display at > 90hz without compromise
- pxc 3y ago> I loathe fractional scaling Why? Is that an OS problem?
- squeaky-clean 3y agoNot the original commenter but, it... has a certain look to it. It's not something that can be totally solved by the OS or any scaling algorithm because fundamentally you have to deal with rendering fractional portions of a pixel to a physical screen where there is no such thing as a fractional pixel. It just always looks different, and IMO worse, than integer scaling. You have to trade off distortions for bluriness and you can't avoid both of those artifacts at the same time. The higher your pixel ppi, the less noticeable any scaling artifacts will be though.
- pxc 3y agoI don't understand why 'distortion' (things being rendered ± 1 pixel over on some screens vs. on others) is a problem unless your GUI frameworks and/or apps count on pixel-exact layouts for some UI elements. But why would they? Isn't the entire web built on a reflowable format that works pretty well? Shouldn't those tiny 1-pixel differences be like the easiest possible variation for a GUI system's layout engine to cope with? Do we have lots of scalable UI elements that expect to line up with raster images a certain way on most operating systems?
- thekashifmalik 3y agoThis post has more information, as well as tons of other related info: https://tonsky.me/blog/monitors/ https://tonsky.me/blog/monitors/
- pxc 3y agoThis was really helpful, thanks! It's a shame (for me, who can't afford HiDPI displays to replace his current ones, and would have difficulty pushing all those pixels even if he could) that Apple removed subpixel anti-aliasing. :(
- squeaky-clean 3y agoFor me, a 1 pixel asymmetry in a button at medium ppi is noticeable and mildly distracting. I don't mind it much for UI, but I understand why others would want to avoid it. I tend to set my ui and toolbars to auto-hide. Personally, the reasons why I avoid it are text rendering and gaming usage.
- tvb12 3y agoI definitely can't afford an 8k monitor, but this is also the reason I'd want one for gaming. Realistically, you'll probably never run it at 4320p, but depending on how demanding the game is, you can choose between 2160p, 1440p or 1080p without weird scaling. With a 4k monitor your only option is to go all the way down to 1080p. Manufacturers can also justify making pretty big screens with that many pixels. Samsung's 8k TVs are 80-something inches. Since it's that big, you can sit further back, making up for any loss in pixel density, and still have a huge picture.
- thekashifmalik 3y agoThis is the exact same reason I want it. But with OLED.
- bryantraywick 3y agoLiterally a 3'x5-6' monitor that can render text as crisply and cleanly as print. That's all I want.
- Lio 3y agoI guess you could look at the use-cases for 120Hz displays on MacBook Pros. It's useful for smoother scrolling amongst other things. I'd like a display that has parity to my laptop but is just bigger so I can fit more on it.
- practice9 3y agoMBP's 120hz display is a lifesaver for me. Previously, I actually often felt motion sickness when scrolling through code on small 60hz laptop screens. Had no problems with larger (> 23") desktop screens, though.
- ilyt 3y agoSmooth scrolling does that to me, scrolling where screen just jumps a bunch of lines at once doesn't bother me
- ethbr0 3y agoPerhaps parent is a gun shrimp or pigeon. I try not to be overly sapien-centric when making assumptions about my fellow HN readers.
- adolph 3y agoAn interesting part of the recent book An Immense World was its coverage of how mantis shrimp likely don't use photoreceptors like human's do. Marshall now thinks that the mantis shrimp sees colors in a unique way. Rather than discriminating between millions of subtle shades, its eye actually does the opposite, collapsing all the varied hues of the spectrum into just 12. From Science: "A Different Form of Color Vision in Mantis Shrimp" The mantis shrimps (stomatopods) can have up to 12 photoreceptors, far more than needed for even extreme color acuity. Thoen et al. conducted paired color discrimination tests with stomatopods and found that their ability to discriminate among colors was surprisingly low. Instead, stomatopods appear to use a color identification approach that results from a temporal scan of an object across the 12 photoreceptor sensitivities. This entirely unique form of vision would allow for extremely rapid color recognition without the need to discriminate between wavelengths within a spectrum.
- bloggie 3y agoIn CAD/EDM tools higher resolution means more productivity, (to a point) as you can fit more useful information on the screen at a time - you can “zoom out” more and still keep a useful level of detail. Especially useful in schematic and pcb design where dense areas of interest can be spatially disparate. I don’t like large screens and currently use 24” 4k screens which seem to be either unavailable or expensive, they were ~$350 in 2015 and don’t seem to have any equivalent nowadays. The 120 Hz i don’t understand however i am not a gamer.
- petepete 3y agoOnce you try a high refresh rate monitor, even for work, you just don't want to go back. Every movement and animation is buttery smooth. Try setting your refresh rate to 30hz for an hour.
- ajolly 3y agoAgreed. I have a number of 4K 144 Hertz monitors, I'd like a 6 or 8K monitor but until they have it in high refresh create I'm not switching. I'm not much of a gamer, but when I do occasionally game it is significantly more fluid as well.
- dizhn 3y agoI have 60, 144 and 165hz displays. I have to say I don't really see much of a difference. Around 30 hz yes. But not over 60. It's probably some sort of genetic vision difference thing.
- Matheus28 3y ago120 Hz feels a lot smoother for scrolling or anything with movement on the screen. 8K is the point in which at the monitor size I use, individual pixels would be too hard to see. They're already a bit hard to see at 4K, but at 8K it'd be perfect.
- 2muchcoffeeman 3y agoJust sit further away or get older :)
- gkhartman 3y agoI've recently started noticing latter has been happening to me without my consent ;)
- Matheus28 3y agoI'm trying to avoid either solution
- 2muchcoffeeman 3y agoTell HN when you solve the latter!