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The game does not have to 'justify' itself to you, or anyone. It is what it is - a virtual world where human conflict drives the story and the mechanics, and t
by cobrausn 15y ago
The game does not have to 'justify' itself to you, or anyone. It is what it is - a virtual world where human conflict drives the story and the mechanics, and the goal is entertainment. And if people like playing games where other humans are enemy, what does that tell you about people?
Maybe you have not noticed, but violence is part of human nature, and our creative works (of all kinds) have used this because, for better or for worse, it mirrors us. If you don't like the reflection, don't look.
I don't suppose you think any book where humans kill humans is also 'F*d up'? What about movies? Or is it only acceptable when they provide moral overtones you agree with?
- pbhjpbhj 15y ago>And if people like playing games where other humans are enemy, what does that tell you about people? // I've played such games a little but never thought of the people I was playing with as the enemy. The people you play with are your friends normally aren't they?
- icebraining 15y agoI think parent means what the characters in the games are supposed to be. I don't think the vast majority of players see others as "enemies", they're simply adversaries, much like in a sports game. There's the random oddball (usually an immature kid) that gets too worked up when he loses and starts insulting people, but then again, that's common in sports too.