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Factorio is already quite CPU heavy so I don't want to imagine how it would behave in 3D. The factory size might be much smaller for this to be possible. I don
by jokoon 3y ago
Factorio is already quite CPU heavy so I don't want to imagine how it would behave in 3D. The factory size might be much smaller for this to be possible.
I don't really see the point of this, really, except a misunderstanding about game design, UX and programming in general. This thing might be possible with huge sacrifices, though, but I'm not very interested in making something in 3D "just because". I love 3D games, but a lot of games just don't translate properly to 3D.
Factorio is popular because its hardcore players make immense factories that usually reaches the limit of any CPU/GPU.
That's a bit why I dislike most of the gaming industry, because there are way too many people who aims for high quality 3D graphics without ever understanding software or hardware, and it shows, and it's a big step back for the industry as a whole, but GPU vendors are always happy for those people to push for high end graphics, but not people who like good gameplay.
- detaro 3y ago... your comment doesn't particularly suggest that you have understood what this is about, while complaining that its authors don't understand things. For one thing, this is not the game and doesn't attempt to be.
- brucethemoose2 3y agoI mean, Satisfactory and Dyson Sphere Program run well. Also, hypothetically, I don't think a 3D client would impact the simulation since Factorio (AFAIK) runs as a client + server. The 2D simulation would be unchanged.
- duskwuff 3y ago> since Factorio (AFAIK) runs as a client + server It does not. Factorio runs as a single process encompassing both simulation and rendering; the "headless server" just omits the rendering bits.
- gouggoug 3y agoRead the article. This is just a fun pet project allowing you to visualize your base in 3D. Nothing less, nothing more.
- leetcrew 3y agofactorio isn't CPU or GPU bound though. memory bandwidth is typically the bottleneck, at least according to the developers. I'm glad the developers have prioritized game mechanics and sim optimization over graphics, and I think the game looks good enough for what it is. but I wouldn't mind if they improved them either. they could do a lot before it meaningfully impacted UPS for megafactories.