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True, but the idea that everyone at Blizzard is working on cash shop items for the mobile game rather than the AAA title just doesn't bear even the most basic o
by seanhunter 3y ago
True, but the idea that everyone at Blizzard is working on cash shop items for the mobile game rather than the AAA title just doesn't bear even the most basic of scrutiny though.
- Dylan16807 3y agoThe word "everyone" is obviously hyperbole. Both games have developers. But the idea that microtransaction cash influences the allocation of developers and artists is pretty reasonable.
- seanhunter 3y agoYes that's reasonable but the idea that somehow people who aren't inside the sausage-making process can assume that the reason they don't like the "horse turning" animation in Diablo IV is that people were assigned to cash shop items in the mobile game is not reasonable. It's entirely possible for example that they had plenty of animators and but ran out of time. Or they had animators and time but found that they had to compromise on some animations because there was too much going on on-screen and otherwise the frames would drop or the minimum spec would get uncomfortably high or whatever. There are any number of reasons that could be the cause here and we on teh outside have absolutely no way of knowing. I hate what they did with diablo immortal as much as anyone but we don't know enough to say how that affected diablo IV if at all.