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There are three competing standards right now: - Fabric (and Quilt), which uses a mixins system, a really flexible modding API that can do client and server mo
by creatonez 3y ago
There are three competing standards right now:
- Fabric (and Quilt), which uses a mixins system, a really flexible modding API that can do client and server modification
- Paper (and Purpur, Pufferfish, Folia), which is similar to the old-school Bukkit/Spigot ecosystem and supports an intuitive API for server-side plugins. If you're aiming for >30 concurrent players you really need the sorts of performance patching that Paper comes with out of the box, or some custom-developed equivalent to it.
- Forge, which is kinda a general purpose modding API, good for heavy client+server modification like FTB packs
I'd love to green-field everything in Fabric, but the ecosystem is not quite there yet for more serious server setups.
- skerit 3y ago> If you're aiming for >30 concurrent players you really need the sorts of performance patching that Paper comes with out of the box, or some custom-developed equivalent to it. Fabric has quite a few performance mods that can achieve the same thing. I launched my new 1.20 map last week, and TPS was hanging on at 40 players without most of them even enabled.
- creatonez 3y agoYep, there are some great performance mods for Fabric. This ecosystem of mods is not quite as thorough as paper, but it is improving over time and there's no technical reason Fabric modding can't be used to bring about scaled-up Minecraft without hiccups.
- lordnacho 3y agoI want to use Minecraft as a sort of platform for teaching my kid how to code. Which one is the least headache?
- creatonez 3y agoI would say out of those, Paper, mainly due to lack of crazy toolchain complexity or unusual concepts like mixins -- while still being quite capable at more advanced things, including an 'escape hatch' to access raw Minecraft objects in the rare cases where that's needed. It's a very intuitive API. I'd say it's a great introduction to Java. But other things you should also be looking into: Skript provides an interesting easy-to-use DSL language for Paper/Spigot servers - https://github.com/SkriptLang/Skript https://github.com/SkriptLang/Skript Scarpet provides an interesting easy-to-use DSL language for Fabric servers - https://github.com/gnembon/fabric-carpet/blob/master/docs/scarpet/Full.md https://github.com/gnembon/fabric-carpet/blob/master/docs/sc... Opencomputers and Computercraft are mods that adds computers to Minecraft, running Lua. OpenGlasses2 lets you code your own augmented reality glasses in Minecraft, because why not? https://www.curseforge.com/minecraft/mc-mods/opencomputers https://www.curseforge.com/minecraft/mc-mods/opencomputers https://tweaked.cc/ https://tweaked.cc/ Pneumaticcraft, Psi, and ProjectRed are three other very logic-heavy Minecraft mods Minecraft Pi Edition was an ARM-only release of Minecraft Pocket Edition that is scriptable using TCP sockets, with APIs for various programming languages. Unfortunately, it was dead by the time it was finished, as it never got any updates after the initial release, doesn't have ARM64 support, and is a very limited version of the game https://www.minecraft.net/en-us/edition/pi https://www.minecraft.net/en-us/edition/pi Minecraft Education edition has a Scratch-like programming system, but it's only available to teachers and is another thing they sorta dropped the ball on https://education.minecraft.net/en-us/resources/computer-science-subject-kit/coding-with-minecraft https://education.minecraft.net/en-us/resources/computer-sci...
- nightpool 3y agoDefinitely Paper. Working with Fabric often requires you to get your hands dirty at the compiled bytecode level, which is very powerful for mod authors but really increases the floor for "actually building something that's fun to use" in a way that will probably just be very frustrating for new programmers. Forge is focused on client-side modding which is just inherently trickier and requires more awkward APIs. Paper really gets out of your way and lets you program basically whatever you want to do server-side without worrying at all about needing to install mods client-side. I would't worry at all about capabilities—minecraft is an extremely flexible program, especially with the chat commands system, and you can still create cool custom UIs and behaviors without touching client-side code at all.