3 ms·
Curious: what monetization strategies do you find most inoffensive?
by emehex 3y ago
Curious: what monetization strategies do you find most inoffensive?
- Jabrov 3y agoPaying for the game
- lylejantzi3rd 3y agoHow much? Mobile games aren't any less expensive to develop than desktop or console games, but I doubt you'd be willing to pay $50 for one.
- laserdancepony 3y agoDepends on the game. I gladly paid for Monument Valley (one of the finest mobile games I ever played) but would never pay for crap like Flappy Bird.
- lylejantzi3rd 3y agoYou didn't say how much you'd pay. $50? Monument valley sells for $4 on iOS and $8 on steam. The numbers on Monument Valley are interesting: https://medium.com/@ustwogames/monument-valley-in-numbers-year-2-440cf5562fe https://medium.com/@ustwogames/monument-valley-in-numbers-ye...
- add-sub-mul-div 3y ago> Mobile games aren't any less expensive to develop than desktop or console games What accounts for that? Even discounting AAA desktop/console games, mobile games are generally expected to have less content and they're written in higher level languages.
- freedomben 3y ago> Mobile games aren't any less expensive to develop than desktop or console games, This is not consistent with my experience. I suspect it's the overly broad nature that is wrong. Mobile games are usually much shorter and much simpler gameplay than desktop/console, which aboslutely are cheaper to make. If what you meant was "the same game on desktop and mobile is similar expense to make" then I agree, but you should specify those constraints as those are important qualifiers.
- throw9away6 3y ago20 limit Usally.