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The problem isn't really with designers per se (tho they played a role). The problem is with the web as an application delivery platform - it was never designed
by chii 3y ago
The problem isn't really with designers per se (tho they played a role). The problem is with the web as an application delivery platform - it was never designed for this.
Windows, or MacOS, both have design guidelines that was produced, and they expected native apps to follow. Most native apps do (the few that doesn't have either good reason, or were unique enough that their customers don't care - think photoshop).
With the advent of the web, such a guideline for software no longer mattered, because the controls and UI elements are all custom - since html is not an application GUI library!
So every man and their dog has a different UX and UI interaction built for their own app, because the web encourages it. The designers are also at fault for not standardizing on a set of common UI widgets, but i cannot blame them as this isn't the easiest path.
- heresie-dabord 3y ago> design guidelines that was produced, and they expected native apps to follow. It almost sounds old-fashioned in 2023 to talk about usability, affordance, and user-experience. Part of being a native application was/is for the application to look and behave like the rest of the user interface. Standards are important because learning how to use a tool is important. Users are important. Software has become a way to make users miserable. Oh, and while confusing them, throw some advertising at them too. ^_^