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From your experience with it, what do you think about the fatigue factor, either visually or just neck strain? From all accounts it’s quite heavy.
by macintux 3y ago
From your experience with it, what do you think about the fatigue factor, either visually or just neck strain? From all accounts it’s quite heavy.
- jondwillis 3y agoUnironically it might be smart to start 3d printing and testing some iNeckBrace designs.
- Vecr 3y agoOr a bump helmet and hook the whole thing to the Night Vision Goggle mount on the front (like the new IVAS design), and put counterweights on the back to prevent it from shifting down. That could take a lot of pressure off your face and make the whole headborne system more balanced.
- kitsunesoba 3y agoCounterweights are already a pretty common thing for existing VR headsets. Some people will strap a battery pack to the back strap of their headsets, and there's enough tethered players looking for plain counterweights that's there's a small cottage industry around custom made heavy metal counterweights. Here's the one that I bought to use with my "frankenquest" (Vive Deluxe Audio Strap on a Quest 2) setup: https://www.studioformcreative.com/product-page/vive-das-200-gram-7-oz-curved-counter-weight https://www.studioformcreative.com/product-page/vive-das-200...
- daemonk 3y agoI actually would not mind a ceiling mounted design where the headset is counterweighted so it is essentially "floating" and you pull it down to put on your head. I know it will take away from the mobility of the headset, but I am okay with being stuck to a 6ft radius while working. It could also charge through the ceiling.
- ladberg 3y agoFor reference I was already pretty used to gaming in VR on inferior headsets before working on the Vision Pro, so I might be more forgiving of issues than your average person. I'd say that eye strain wasn't really an issue at all for me. When you take off the headset after a while inside of it you kinda get a jarring transition back to normal vision instead of passthrough, but passthrough doesn't have any noticeable issues when you're inside of it. It's almost like waking up from a dream where stuff feels different and you can't exactly place why. As for physical weight, it's lighter than other VR headsets I'm used to but obviously more than a pair of ski goggles. I'll echo MKBHD's thoughts that the most noticeable strain was on my nose because my lightseal (like the WWDC demos) wasn't as personalized as the version you'd get as a customer, so I fully expect that to be a non-issue.
- robert_tweed 3y agoHow is it in terms of heat & condensation build-up? Is there a certain amount of time after which it starts getting uncomfortable? Also, is passthrough good enough for things like typing, so you don't get an uncanny valley sense of the keys being just slightly off visually compared to your proprioception & touch?
- ladberg 3y agoHeat and condensation build up is a complete non-issue due to the built in fans! I've never once felt hot or stuffy inside the Vision Pro, and I totally do on other VR headsets. I don't really look at my keyboard while typing so that's also a non-issue. For stuff where you really need hand-eye coordination it's totally fine at normal arms-length but gets worse as you get closer to your face. Finding a key on the keyboard with your eyes is not a big deal but if you try to drink from a glass of water you'll likely spill it on yourself the first time (and then eventually get used to it).
- MBCook 3y agoIs that because the ‘warping’/offset used to try to hide the cameras not being right where your eyes actually are starts to lose its effectiveness? I wondered about that. Great to hear about heat. That was always an issue for me in other headsets.