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Thats what I am saying. They had 3 iterations, yet, are technologically behind Apple. I mean, just pure technology wise, the screens, number of sensors, proces
by kumarvvr 3y ago
Thats what I am saying. They had 3 iterations, yet, are technologically behind Apple.
I mean, just pure technology wise, the screens, number of sensors, processing power itself is mind boggling.
I am sure that all their hadware decisions regarding oculus were constrained by the compute hardware. Apple has the moat of world class custom silicon that means, the constraints on its designers are far less.
And we are seeing just the first gen device.
- taeric 3y agoProbably not technically behind. Were aiming lower for price, is more likely.
- corndoge 3y agoOne is priced at $300 and the other is more than 10x that. I don't understand why people keep comparing the two as if they were designed with the same objectives.
- homarp 3y agoisn't the objective to capture and define the market? metaverse vs spatial computing? and whoever can make money for their respective business: sell ads or sell apps/integrate with rest of apple ecosystem?
- manquer 3y agoQuest pro is $1,500 (albeit 8 months old ) Yes, Apple is priced quite premium but that is also their strength Apple can price at this level and still command enough sales , Meta or any other company cannot . Even at the same price point (HoloLens 2 costs the same) as Apple it is hard to imagine another headset competing. Also none of the concept headsets MZ has shown so far come close to this
- mo_42 3y agoFor Apple, I don’t think it’s about sales. It’s about introducing something new to the mass market. So they want to sell this to developers (price doesn’t really matter). And early adopters/fanboys (for them it matters a bit more). Apple is using these two groups for development of new software and for marketing. The fanboys will carry this thing around for a year or two and familiarize the general public.
- boulos 3y agoJust a bit, but the $1500 price point didn't stick around for long. So really it's a $999 headset now vs $3500 "next year".
- Xenoamorphous 3y agoYeah it’s like saying that a Honda Civic has had many generations but it’s not as fast as the latest Ferrari.
- benatkin 3y agoIt's more like saying that Ferrari is going to compete head to head with Toyota next year. Apple are experts in making all sorts of hardware at scale, directly and through partners. Now it's on display that they've always been ahead of Facebook which acquired a much smaller hardware maker and has had its own hardware products which flopped.
- baby 3y agoIn your analogy I'd still buy a Civic lol. Also, it's more like, Tesla has the advantage in EV land, but you'd rather buy the first EV car from BMW?
- deleted 3y ago[deleted]
- fomine3 3y agoAn Apple company never become a monopoly in a big market. There must be at least one competitor, and Meta is the first candidate.
- NBJack 3y agoI disagree on the tech part. I suspect much of the raw onboard power is going straight to keeping those high density displays fluid with pixels. Ambient awareness is a nice trick, but really? A bunch of flat apps floating in front of you? I had that shit with my GearVR adapter for my phone. I also think they may have a disadvantage on some the actually useful features of the Pro, like facial tracking for avatars, due to patents. I'm also going to call it on the dedicated floating eyes screen: it will be a joke once it hits market, and everyone will turn it off to eek out a few more minutes on the battery pack.
- patmcc 3y agoIt's 7 times the price, I sure hope the hardware is better. I don't expect $200 phones to be on par with $1500 iphones either. They're going for different markets. Meta is trying to be the VR kids get for Christmas and people buy for fun, Apple is aiming at...something else.
- unsupp0rted 3y agoThey’re constrained by price: they haven’t trained the market to accept a $3500 piece of hardware from Facebook. Apple has. The “people with $3500 to spare” market knows that it’ll be polished and likely worth the price tag due to the “sparks joy” factor that Apple regularly delivers.
- underwater 3y agoExactly. Apple has a track record and fanbase that means they can sell a $3500 device. Meta know that even if they could build this device, there is zero chance anyone would buy it. They have to start with the low price point to make up for the lack of branch cachet.
- o1y32 3y agoApple "has"? Hey the device is not even released and there is nothing like a preorder number that can tell a story. Please just be more mindful of the facts here. Your own speculation is simply meaningless.
- spacebanana7 3y agoThe comment: > "They’re constrained by price: they haven’t trained the market to accept a $3500 piece of hardware from Facebook. Apple has." Can be justified by a lot of the Mac range costing >$3500, especially when you consider non-basic configurations.
- unsupp0rted 3y agoApple has (past and present tense) trained its audience to accept the most expensive hardware of any major consumer electronics company. They did this by delivering consistently on their “coupled with our ecosystem, this is the best one of these you can possibly get” promise.
- Gareth321 3y agoDon’t confuse targeting a lower price point with being behind. We have no evidence that Meta wouldn’t have arrived at the Vision Pro if they also targeted a base price of $3,500 + tax.
- lhl 3y agoWhile I think Apple throwing their hat in the ring with a super-high end device is great for the market and should light a fire under Meta (and everyone else's butt), I think that the idea that Apple has a super-advanced technology lead isn't totally true for those that have been paying close attention to the XR space. I mean yes, Apple is the best hardware company in the world, and they've assembled/polished best in class hardware and most importantly, have been willing to commit to the volumes for production for bleeding edge parts (eg, companies like eMagin have been demoing 4K micro OLED display for years [1] but no one's ever committed for an $X billion order - already we're seeing the "Apple" effect though as suppliers now have customers to chase [2]). Meta's FRL has been working on pinch-and-release click for years with a haptic EMG controller that while bulkier, I think would actually be a more satisfying experience: https://tech.facebook.com/reality-labs/2021/3/inside-facebook-reality-labs-wrist-based-interaction-for-the-next-computing-platform/ https://tech.facebook.com/reality-labs/2021/3/inside-faceboo... Meta has also been working on next-gen displays (focused on varifocal displays/fixing vergence acommodation conflict) for years. I still think that Doug Lanman's 2020 EIS Plenary presentation is one of the best technical talks of recent memory, and highly recommend watching it to anyone interested in displays: https://www.youtube.com/watch?v=LQwMAl9bGNY https://www.youtube.com/watch?v=LQwMAl9bGNY - Tested had a good demo video of what they have in the labs last year: https://www.youtube.com/watch?v=x6AOwDttBsc https://www.youtube.com/watch?v=x6AOwDttBsc and you can read about their DeepFocus work from back in 2018: https://tech.facebook.com/reality-labs/2018/12/introducing-deepfocus/ https://tech.facebook.com/reality-labs/2018/12/introducing-d... or see their Half Dome prototypes going back the same time period: https://tech.facebook.com/reality-labs/2018/12/introducing-deepfocus/ https://tech.facebook.com/reality-labs/2018/12/introducing-d... You can go down anywhere down the stack, from spatial audio and custom HRTFs [3], haptics [4], avatars [5], FRL (or whatever it's called now) has done it all [6] but most of the cool stuff has only trickled into the market while Meta has focused on selling $300 consumer headsets and despite obstensibly being a "software" company has never figured out how to build a platform beyond a barely passable VR game launcher. Reading the visionOS docs [7] has been a breath of fresh air and is much more impressive to me than the hardware (which is great, but the biggest accomplishment on that end IMO was committing to launching such a high price-point to reach a baseline experience they were happy with; also their passthrough appears SoTA). Still, I'm most excited that this will give the "courage" to others to launch high-end consumer experiences. Let's see true retina-resolution (60PPD+) varifocal HDR displays and actually seamless passthrough. (Funny note, looking through old notes, back in 2015, I expected 4K/eye displays to be in an HMD by 2020, which was far too optimistic. [8]) [1] https://www.uploadvr.com/emagin-4k-oled-microdisplay-steamboat/ https://www.uploadvr.com/emagin-4k-oled-microdisplay-steambo... [2] https://www.oled-info.com/tags/oled-microdisplays https://www.oled-info.com/tags/oled-microdisplays [3] https://about.fb.com/news/2020/09/facebook-reality-labs-research-future-of-audio/ https://about.fb.com/news/2020/09/facebook-reality-labs-rese... [4] https://www.xrtoday.com/mixed-reality/what-is-meta-doing-with-haptics-quite-a-lot-actually/ https://www.xrtoday.com/mixed-reality/what-is-meta-doing-wit... [5] https://theinnerdetail.com/meta-will-soon-let-you-to-make-photo-realistic-codec-avatars-using-your-smartphone/ https://theinnerdetail.com/meta-will-soon-let-you-to-make-ph... [6] https://research.facebook.com/research-area/augmented-reality-virtual-reality/ https://research.facebook.com/research-area/augmented-realit... [7] https://developer.apple.com/visionos/learn/ https://developer.apple.com/visionos/learn/ [8] https://www.dropbox.com/scl/fi/k08jnu4t4qwerd0ln10w8/Virtual-Reality.paper?dl=0&rlkey=nvcallvw9shxjfsmm3en9lggh https://www.dropbox.com/scl/fi/k08jnu4t4qwerd0ln10w8/Virtual...
- baby 3y agoI don't get this comparison BTW. Apple needs an external battery, doesn't have controllers, doesn't seem fit for gaming. There's nothing interesting with their device. IMO the Quest 3 is objectively the superior device here.