3 ms·
The question asked was whether it’s a meta exclusive. The answer is unequivocally no. Will it be released on Apple Vision? Maybe. But that was not the questio
by mynameisvlad 3y ago
The question asked was whether it’s a meta exclusive. The answer is unequivocally no.
Will it be released on Apple Vision? Maybe.
But that was not the question asked and incorrectly answered by multiple people, yourself included.
FWIW, I don’t think it will be, but not because of exclusivity. Haptics is indeed a big part of what makes it fun and Apple has made it clear that there won’t be controllers, at least at launch.
- seanmcdirmid 3y agoIt wasn’t an exclusive before Meta bought them, and even the new PSVR2 version they recently released is just a recompile. So…where do you think Meta’s interest is? It sounds like they made a promise to support the PlayStation, and that won’t extend to Apple.
- mynameisvlad 3y agoThe fact that they released it for PSVR2, years after the purchase, shows that it still isn’t an exclusive. They didn’t have to do that. It doesn’t matter that it was just a recompile, it’s not the same platform as the PSVR and requires work to publish and maintain. I’m not sure how you could know that fact and yet still claim it is. Hell, they could’ve actually made it an exclusive when they bought it and nobody would have been able to stop them. That it was kept on all platforms and released on new platforms since shows it very clearly was and is not. The question, once again, isn’t where Meta’s interest is. It isn’t if it’s going to be released on Apple Vision or not. None of that matters. The question was simple: is it an exclusive? The answer is also simple: no. A few seconds of searching would have easily revealed that, but you chose to assume instead, and it ended up being wrong. Let it go.
- pzo 3y agoThere is controllers support it's they are not included out of the box - iOS/iPadOS support pretty much most features of dualshock, dualsense and joy-cons including vibration and motion sensors. They even sell PS Dualsense in the Apple Store.
- mynameisvlad 3y agoGood luck using a DualSense or other standard controller to play Beat Saber, which is the topic of this comment thread. You will need tracked individual-hand controllers with haptics. And you need the game to recognize and use that as the input and properly provide haptics to the right controller. That requires actual platform integration to work, which clearly won’t exist at launch if there’s no first party controllers to support it. Not that any of this has anything to do with whether Beat Saber is an exclusive or not.
- pzo 3y agoThey do hand tracking, you can hold joycons controllers and use those only for haptics. Or just... hold whatever: flipflops, water bottles, red bull cans if you need to feel of holding something Edit: Holding iphone and apple watch also is an option - both give access to haptic sensor. If someone doesn't have apple watch most likely have some old iphone in the drawer
- mynameisvlad 3y agoNone of that addresses the need for there to be a platform level feature that does all that. None of what you described comes free with hand tracking. Sure, it can track your hands. Maybe it can track the things in your hands and use them as “controllers” (once again, that would actually require Apple to provide that feature). But it certainly wouldn’t by default say “oh this user is using an Apple Watch in their right hand so whenever I need to vibrate that hand I’ll vibrate the watch”. That is fully and 100% something that Apple would need to provide. And given their stance of “hands are enough”, why would they ever provide those features out of the box? With no first party accessories to use it? And, once again, this has nothing to do with Beat Saber being an exclusive or not. That is the topic of this thread, not this diatribe that will only ever be pure speculation for the next year and a half.
- pzo 3y agoMy point is many developer will find some unique ways to find some new applications of hand tracking combined with other things. Apple will provide hand tracking data for visionOS in latest ARKit - I watched the WWDC session. Even currently if you play Nintendo switch nothing stops users to hold left joycon in right hand - you still have to do onboarding. But with hand tracking and motion sensor data it's very easy to detect which hand holds which device with some onboarding/tutorial. Sure you don't get it out of the box but there were lots of cases for iphone where people used many workaround and tricks to implement feature that was not there. Flashlight Apps in first gen phones using screen comes to mind. I believe you can even support PS Move with 3rd party SDL library (official apple game controllers API support only MFI controllers + xbox one controller + PS4/5 controllers and Switch Joycons (both left and right)