4 ms·
It's not a meta exclusive. Not sure why there's so many comments assuming that it is, it's one google search away.
by teolandon 3y ago
It's not a meta exclusive. Not sure why there's so many comments assuming that it is, it's one google search away.
- mynameisvlad 3y agoYeah, it’s pretty clear that it’s available on all major VR platforms including PlayStation. They made it clear when they bought it that it will not become exclusive. > Beat Games will continue to ship content and updates for Beat Saber across all currently supported platforms, now with even more support from Facebook. https://www.meta.com/blog/quest/welcoming-beat-games-to-facebook/ https://www.meta.com/blog/quest/welcoming-beat-games-to-face... I guess it’s easier to just guess and hope you’re right but it literally took seconds to find.
- seanmcdirmid 3y agoIt was supported on PlayStation before Meta bought them, and they promised to continue supporting it on PlayStation. But that promise probably doesn’t include new platforms from other players.
- mynameisvlad 3y agoThe question asked was whether it’s a meta exclusive. The answer is unequivocally no. Will it be released on Apple Vision? Maybe. But that was not the question asked and incorrectly answered by multiple people, yourself included. FWIW, I don’t think it will be, but not because of exclusivity. Haptics is indeed a big part of what makes it fun and Apple has made it clear that there won’t be controllers, at least at launch.
- seanmcdirmid 3y agoIt wasn’t an exclusive before Meta bought them, and even the new PSVR2 version they recently released is just a recompile. So…where do you think Meta’s interest is? It sounds like they made a promise to support the PlayStation, and that won’t extend to Apple.
- mynameisvlad 3y agoThe fact that they released it for PSVR2, years after the purchase, shows that it still isn’t an exclusive. They didn’t have to do that. It doesn’t matter that it was just a recompile, it’s not the same platform as the PSVR and requires work to publish and maintain. I’m not sure how you could know that fact and yet still claim it is. Hell, they could’ve actually made it an exclusive when they bought it and nobody would have been able to stop them. That it was kept on all platforms and released on new platforms since shows it very clearly was and is not. The question, once again, isn’t where Meta’s interest is. It isn’t if it’s going to be released on Apple Vision or not. None of that matters. The question was simple: is it an exclusive? The answer is also simple: no. A few seconds of searching would have easily revealed that, but you chose to assume instead, and it ended up being wrong. Let it go.
- pzo 3y agoThere is controllers support it's they are not included out of the box - iOS/iPadOS support pretty much most features of dualshock, dualsense and joy-cons including vibration and motion sensors. They even sell PS Dualsense in the Apple Store.
- mynameisvlad 3y agoGood luck using a DualSense or other standard controller to play Beat Saber, which is the topic of this comment thread. You will need tracked individual-hand controllers with haptics. And you need the game to recognize and use that as the input and properly provide haptics to the right controller. That requires actual platform integration to work, which clearly won’t exist at launch if there’s no first party controllers to support it. Not that any of this has anything to do with whether Beat Saber is an exclusive or not.
- pzo 3y agoThey do hand tracking, you can hold joycons controllers and use those only for haptics. Or just... hold whatever: flipflops, water bottles, red bull cans if you need to feel of holding something Edit: Holding iphone and apple watch also is an option - both give access to haptic sensor. If someone doesn't have apple watch most likely have some old iphone in the drawer
- mynameisvlad 3y agoNone of that addresses the need for there to be a platform level feature that does all that. None of what you described comes free with hand tracking. Sure, it can track your hands. Maybe it can track the things in your hands and use them as “controllers” (once again, that would actually require Apple to provide that feature). But it certainly wouldn’t by default say “oh this user is using an Apple Watch in their right hand so whenever I need to vibrate that hand I’ll vibrate the watch”. That is fully and 100% something that Apple would need to provide. And given their stance of “hands are enough”, why would they ever provide those features out of the box? With no first party accessories to use it? And, once again, this has nothing to do with Beat Saber being an exclusive or not. That is the topic of this thread, not this diatribe that will only ever be pure speculation for the next year and a half.