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The open secret is that the units they’ve sold get very little use. The typical user plays around with it for a few weeks and then it sits on the shelf.
by elefanten 3y ago
The open secret is that the units they’ve sold get very little use. The typical user plays around with it for a few weeks and then it sits on the shelf.
- zmmmmm 3y agoyep .... and Apple has the same problem The fundamental question is what are they really useful for after the novelty wears off. It's not clear to me that Apple has done anything to change that fundamental issue.
- robbiep 3y agoWell - frankly no one has any idea about apple’s, because no one is using it. All anyone can have on Apple’s is an opinion. With Meta’s there’s evidence. Maybe it will meet the same fate. You’ve got probably the same idea as me
- NBJack 3y agoThere are some folks that got early access to the device for reviw. At least one certainly made it clear there's not much going on with it. Maybe they are trying to keep their killer app under wraps? That floating keyboard certainly isn't it.
- akmarinov 3y agoIt isn’t even out, they’ve been working with an alpha version with no appstore. Let’s see what developers come up with first.
- nailer 3y agoApple device mainly seems to be for productivity. Meta’s mainly seems to be playing VR games. If the vision pro is good for productivity, people will leave it on at work.
- bushbaba 3y agoPeople said the same about the first iPhone. Give it time. They shipped basically the foundation. The house has yet to be built.
- bsaul 3y agoPeople also said the same about the apple watch, and from my experience they were right. You use it, then you stop using it after you're bored charging it all the time in addition to all the other devices, for no real benefit. Yes, i know they're selling a lot of watches, but i only see very few people wearing them.
- henrikschroder 3y ago> People said the same about the first iPhone. That must have been an extremely tiny minority of people who wrote off the first iPhone. Apple solved an actual problem in an actually existing huge market, i.e. how to maximize screen space while having a full keyboard in a tiny phone-size device. Everyone and their mother already had a cellphone, and then they switched to iPhone, or Android when they made the switch to all screen smartphones. Everyone switched! People with clamshells switched. People with Blackberries switched. People with Nokia Communicators switched. People with simple featurephones switched. Big screen + an app store was leaps and bounds better for everyone, regardless of how they used their phones. There is no huge VR headset market. Everyone does not have a VR headset. Everyone isn't already using a VR headset for stuff, but are annoyed at how sucky the existing ones are, and are waiting for Apple to "fix" the market. If you own an Oculus right now, why would you switch? There's simply no way you can make the case that Apple Vision is as disruptive as the iPhone was, and that therefore all the naysayers are wrong. It's just as gimmicky as all the other VR headsets, the use cases are just as convoluted as the others, there's nothing setting it apart from the competition, except the price and some tech specs. The iPhone introduced a new paradigm. What does Apple Vision introduce?
- dgellow 3y ago> That must have been an extremely tiny minority of people who wrote off the first iPhone. Not really, it was really, really expensive at the time. And didn’t have an App Store, the bet was on web applications but front end web technologies were still quite bad for any interactive experience. Edit: cellular internet was already terribly slow and expensive
- tuyiown 3y agoI know nothing of the VR space, but it's pretty clear that apple aims to have it being able to replaces every screen you can which for, adapted for every use, gaming, watching, producing. As good as your adequate TV, desktop or laptop monitor, except that it's the same one. This is not something I felt on my superficial scanning of VR product news.
- wraptile 3y agoI love my Quest and will definitely get Quest 3 but the only reason I don't use it more because it's a thing on my head and that will never be fun long-term use until it doesn't feel like a thing on my head. Apple's take is still a thing on your head.
- zmmmmm 3y agoDefinitely. It was a big surprise to me that they went for "giant thing on head with amazing performance" instead of "amazingly light weight thing you can barely feel and on par with best headsets available". I'm sure they could have done the latter with their mobile chips and blown away the Quest line entirely. I still wonder if they will.