4 ms·
> where they take a huge cut of revenue to be fair it was way worse in the 2000. Publisher’s cut, physical manufacturing and the brick and mortar store margin
by ztrww 3y ago
> where they take a huge cut of revenue
to be fair it was way worse in the 2000. Publisher’s cut, physical manufacturing and the brick and mortar store margin when added together was generally way more than 30%. Of course Apple giving you no choice but to use their appstore sucks and is something that should be fixed via regulation. However generally 30% seems like a good deal for some products (e.g. nobody is forcing game developers to publish on steam).
- cto_of_antifa 3y ago[dead]
- Barrin92 3y agoit wasn't worse when it came to computing. Hell even taking Microsoft as an example at 95% marketshare, at least Windows was a genuine platform people could build software on. Imagine Windows in 2005 working like an Iphone, the only way to install software being the Windows Store and MS taking 30% of literally every transaction conducted. Doom would have probably been kicked off the app store on day one as well because some concerned mom complained about it. Imagine Windows blocking your executable from running because you implemented your own payment system in your own piece of software. As much as everyone loves to complain about MS, at least they sold us an operating system and we could pretty much do on top of it whatever we wanted.
- lotsofpulp 3y agoAnd for some people, that is great. But for others, it simply lead to them getting their money and passwords stolen because they do not have the ability to discern malware from non malware.
- ztrww 3y ago> Imagine Windows in 2005 working like an Iphon Windows wouldn’t have had 95% of the the market had they tried that. Also comparing a Desktop/PC OS with a phone is not completely fair, you can do all of that on macOS (assuming you’d don’t mind updating your app every few years since Apple couldn’t care less about backwards compatibility). But I was mostly focusing on the 30% bit and I still don’t believe you could have reached a significant audience back in the 00s without having to give someone else a much bigger share than that.
- FormerBandmate 3y agoWell yeah, physical sales cost a lot of money. App stores cost much less and Apple is blatantly rent seeking