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A friend of mine that works with crypto gaming companies frequently expresses frustration that every game they see is gambling, slightly disguised gambling, or
by lelandfe 3y ago
A friend of mine that works with crypto gaming companies frequently expresses frustration that every game they see is gambling, slightly disguised gambling, or terrible.
- mrguyorama 3y agoSeeing as the only value cryptocurrency can bring to your game is law evasion, that's expected.
- jrmg 3y agoWhat other kinds of ‘crypto gaming company’ _could_ there be?
- Paradigma11 3y agoYou can have conventional good multiplayer games with resources that are tokens on the blockchain. That way you can leverage the existing smart contract ecosystem for free. Ppl can create futures, auctions, binary options, arbitrarily complex contracts depending on ingame data that you make available on the blockchain.... without you being responsible for it.
- derefr 3y agoSteam but where you actually own, and so can resell, your game licenses. And where other supply-side companies can take over providing the game-download-delivery logistics if the original company providing that service goes belly-up. Or: Pokemon, but you can trade the pokemon outside the game itself; and the game can prove that your competitive mon were authentically caught and raised, rather than hacked in, because it records all the actions you took to train it. Most obviously: in any MMO with an in-game currency you can and are encouraged to buy with real-world money (e.g. EVE Online), just tokenize the darn thing, so that people playing can easily cash back out of the game when they don't feel like playing any more.
- mrguyorama 3y agoNone of these things have been impossible in a fiat economy. Nothing about the crypto economy makes these easier, more profitable, or desirable for private companies to implement. Nintendo at no point WANTS their players to be able to use their pokemon in something that you didn't have to buy from Nintendo. This isn't complicated to understand. There is no desire from IP holders, from investors, from developers, from anyone involved, to allow you to export your Keanu Reeves skin from Fortnite into whatever else. Why do that when they can just make you buy it again? Why would anyone forgo that literal free money when the vast majority of video game players seem perfectly willing to spend 10s of real dollars on a simple, half assed texture made by an intern in a few days. It's been a literal gold mine.
- re-thc 3y ago> Or: Pokemon, but you can trade the pokemon outside the game itself These become loot boxes / gambling as well.
- lxgr 3y ago> Steam but where you actually own, and so can resell, your game licenses. Where’s the need for crypto in this business model? > Pokemon, but you can trade the pokemon outside the game itself; and the game can prove that your competitive mon were authentically caught and raised, So… cheating protection? Every notable multiplayer game in the world already does hat. > so that people playing can easily cash back out of the game Sounds a lot like a cinema where you can resell your ticket after the show is over – why would any content creator do that?
- brendoelfrendo 3y ago> > Steam but where you actually own, and so can resell, your game licenses. > Where’s the need for crypto in this business model? Crypto advocates misinterpret this as a technological failing or gap. It's actually an issue that could be solved purely in existing technology, but no one wants to because lock-in is desirable to everyone but the consumer. The market will never decide on its own to offer this solution.
- deleted 3y ago[deleted]