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The problem is that this is hard. Just think about how game engines consist of a graphics engine and a physics engine. You would need various other engines that
by imtringued 3y ago
The problem is that this is hard. Just think about how game engines consist of a graphics engine and a physics engine. You would need various other engines that can just be plugged in. A realistic economy requires a complicated supply chain for example. This means just so your NPC vendors can sell a sword, you would have natural resources that can be extracted, manufacturing processes that require inputs and machinery/tools and labor and all of this for something that the player clicks "buy" on and never looks back.
- alpaca128 3y agoThis problem has been solved many times, for example the goal-oriented action planning method allows dynamic behaviour and real games have implemented this. But you are correct in that this means more effort for developers and doesn't sell more lootboxes.