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Apple has video games, there are probably more people playing games on iPhone than ps5/Xbox combined. Many very popular Moba/eSports titles also work on Mac (Lo
by valzam 3y ago
Apple has video games, there are probably more people playing games on iPhone than ps5/Xbox combined. Many very popular Moba/eSports titles also work on Mac (LoL, all things blizzard, cs:go). The fact that there aren't many AAA games (that you can play on consoles anyway, not your laptop) is not a problem for Apple.
- maleldil 3y ago> all things blizzard Recent Blizzard games (Diablo 2 Ressurected, Diablo 4) require DirectX 12 and aren't natively available for macOS.
- shoo_pl 3y agoOverwatch before that too. Its surprising how on one hand a huge effort is put into World of Warcraft running smoothly on macOS (they always implement all the new Metal features with every expansion and it was the first native Apple Silicon game) but completely abandoned macOS for new titles.
- oefrha 3y agoBlizzard since mid to late 2010s is basically a different company from the one that pumped out Warcraft, StarCraft and Diablo. The old company’s dead.
- maleldil 3y agoI think you misunderstood your parent's comment. Blizzard _today_ takes to maintain World of Warcraft's macOS build. The same Blizzard is releasing all new titles as Windows-only. This difference between WoW and there rest is what puzzles you parent.
- oefrha 3y agoOf course they won’t drop a good chunk of their existing subscribers overnight; once the initial work is done, maintenance shouldn’t take a ton of resources, especially considering it’s still a cash cow. Likewise, they are sort of maintaining SC2 with these tiny balance patches, and it’s still working on macOS, but it’s clearly the last echo of the old company.
- reportgunner 3y ago> Moba/eSports titles also work on Mac (LoL, all things blizzard, cs:go) That's like.. 10 games ?
- whizzter 3y agoRight, the point is that it isn't the same kind of games that you play on mobile that interests people on a "computer". Continuing from that the mere _existence_ of this _porting toolkit_ is an indication that they do feel the lack of AAA as problem at Apple right now, otherwise they would've continued their "Metal is the future and all other API's are deprecated". They want to tell the world that the M1/M2/etc family is the best chipset in the world (or at least in contention), showing games like Cyberpunk running well enough on a basically cold laptop would've been a coup, but games didn't support it because even larger developers didn't feel like putting in the effort.