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I haven't gotten a clear answer on what exactly this is. Is it a developer tool? Or is it like Wine? Can I just run an unmodified DX12 game from a Windows .exe
by wilg 3y ago
I haven't gotten a clear answer on what exactly this is. Is it a developer tool? Or is it like Wine? Can I just run an unmodified DX12 game from a Windows .exe on my Mac? If not, what's the process to port it? What portion of development work of porting a game does this cover?
Edit: More information here: https://www.digitaltrends.com/computing/apple-enabled-thousands-windows-games-mac/ https://www.digitaltrends.com/computing/apple-enabled-thousa...
- gjsman-1000 3y agoYes, but the goal is developers to use that to come up with rough estimates for performance if they did optimizations. Users aren’t meant to directly use it - it’s a launching point for developers. Also it’s more special than Proton for Mac because Proton does DirectX to Vulkan (needing a second round for Vulkan to Metal through MoltenVK), this is DirectX to Metal.
- MBCook 3y agoRight. The real reason appears to be helping developers figure out “is it worth the time to try and port my game to the Mac, or am I going to go through it all and end up at five frames per second?“
- mtklein 3y agoIt is a developer tool, and it is Wine. It sure seems like you can just run an unmodified DX12 game from a Windows .exe on your Mac, provided you're running the latest beta OS.
- yett 3y agoYou can checkout r/macgaming on reddit, people are already experimenting running windows games.