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Polyfill using Wasm. I see almost no downsides. you can even use the original code.
by sitkack 3y ago
Polyfill using Wasm. I see almost no downsides. you can even use the original code.
- themerone 3y agoThe wasm implementation is too slow for mainstream adoption. It also has to decode the image to a format supported by Chrome, which means you lose a lot HDR abilities. JpegXL can go to 32bit, but the supported formats max out at 12.
- sitkack 3y agoBetween WebGPU and WasmSIMD, I think much could be done to make it performant enough.