5 ms·
Not saying this is what they're selling, but: Real-time overlays are still impractical, right? My intuition is--without a really high speed camera and high fide
by pshc 15y ago
Not saying this is what they're selling, but: Real-time overlays are still impractical, right? My intuition is--without a really high speed camera and high fidelity environmental cues--the overlay will have a lag and high uncertainty wrt where you're actually looking... or has the state of the art moved on? Or are their labs advancing the state of the art?
Any idea how they're making the screen usable at that focal length? Don't VR headsets usually need optics much more bulky than sunglasses for comfortable viewing?
Anyway, even if it's smartphone-like functionality in a more convenient form factor, I'm looking forward to being an early adopter.
- sanswork 15y agoYou can get away with smaller screens if you're just doing a HUD instead of a full immersive environment.
- sbierwagen 15y agoThe Nintendo 3DS does AR overlays with mostly tolerable lag, though I wouldn't want to be looking at the world through it: https://www.youtube.com/watch?v=YkbWZiZ01G0 https://www.youtube.com/watch?v=YkbWZiZ01G0
- Ralith 15y agoIt needs an easily pattern-matched reference point, though.
- sbierwagen 15y agohttp://www.willowgarage.com/blog/2012/01/16/capturing-accurate-camera-poses http://www.willowgarage.com/blog/2012/01/16/capturing-accura...
- adgar 15y agoI mean... depending on big the frames are... maybe the state of the art being advanced is designing really, really skinny and long high-end ARM chips down the arms. Only about 20% serious.
- joezydeco 15y ago"Real-time overlays are still impractical, right?" Word Lens seems to be doing it just fine on an iPhone: http://www.youtube.com/watch?v=h2OfQdYrHRs http://www.youtube.com/watch?v=h2OfQdYrHRs Seriously, foreign language translation would be a natural for a product like this.
- johnyzee 15y agoThe current state of camera based AR is not compelling, primarily due to unimpressive displays (low resolution and small field of vision), but also because of lag as you mentioned. Most solutions are based on Kopin display components which are really screens for handycam viewfinders. Vuzix is doing something really interesting with transparent displays using waveguide technology (http://www.engadget.com/2012/01/12/vuzix-augmented-reality-smart-glasses-prototype-hands-on-video/ http://www.engadget.com/2012/01/12/vuzix-augmented-reality-s...). This, to me, is the future of HUD glasses. A solution with a screen blocking one eye, as it seems Google is doing - I can't see that working out, unless they are sitting on some breakthrough display technology.