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Meta is moving the state of the art in headsets. It's great to see that the 15-20 billion per year isn't completely wasted. However, its still a headset and so
by GreedClarifies 3y ago
Meta is moving the state of the art in headsets. It's great to see that the 15-20 billion per year isn't completely wasted.
However, its still a headset and so far the vast populace hasn't been interested in putting a headset on for hours. Clearly Meta is betting this is a "at the margins" issue, that by making the headset slimmer, cooler, and lighter that more people will start using them. I'm not sure, my guess is that the form base form factor is an issue.
Second, there is no user experience that is shockingly compelling yet. I have hope that generative AI can help here, but it looks like we are still a little ways off.
I think Mark knew he had to get away from Apple as they are a horrific partner, and he needed a platform, but the technology is too far off. He's using billions to jam a round peg into a square hole (IMO).
- ilaksh 3y agoIf you think there is nothing compelling then maybe you have never tried Demo, Eleven Labs, or anything in this device which hasn't been released yet.
- krger 3y ago>I think Mark knew he had to get away from Apple as they are a horrific partner Facebook is the company that almost single-handedly gutted the media industry over the past ten years with such smash hits as "just post all of your news stories directly on Facebook" and "pivot to video based on these absolutely fabricated numbers!" so I suppose he does indeed have some insight on what makes a horrific partner.
- JohnFen 3y ago> I'm not sure, my guess is that the form base form factor is an issue. It is for me. Having to wear a headset is a huge ask, no matter how slim and light it is. I'd do it for a compelling enough reason, but nothing in the VR space is anywhere near compelling enough for me (yet). But I won't buy one from Facebook, no matter how awesome it may be.
- seydor 3y agoHm he has a custom version of Android now with its own app store with millions of users. Wondering what one could do with it...
- mvdtnz 3y ago> so far the vast populace hasn't been interested in putting a headset on for hours It doesn't have to be "for hours" to sell a headset. I am happy to play games for 45-90 minutes at a time and I spend a lot on my gaming setup to do so.