4 ms·
The talks were good because we needed them. Just imagine what it was like in the '90s. There were almost no books written about game development and only one
by georgeecollins 3y ago
The talks were good because we needed them. Just imagine what it was like in the '90s. There were almost no books written about game development and only one or two were any good. Everybody had Understanding Comics and maybe sometime Design of Everday Things because they were useful. In 1995 I read a bunch of post mortems and design docs from Activision and Infocom to learn what to do. And being more experienced I would realize even that was a little silly. The head of QA says we didn't test enough, the programmer (they didn't really always have leads) would say we need to re-engineer.. etc.
Now there are lots of good books, classes. Enjoy!