5 ms·
As everything in engineering it comes down to trade offs. It looks "bad" and "unnatural" mostly because you're given screenshots and gifs at specific angles tha
by epolanski 3y ago
As everything in engineering it comes down to trade offs. It looks "bad" and "unnatural" mostly because you're given screenshots and gifs at specific angles that make the blending effect the focus and thus more obvious, but during gameplay the overall effect is positive and you wouldn't notice:
https://youtu.be/aAmXuQmsAAg?t=787 https://youtu.be/aAmXuQmsAAg?t=787
- Gravityloss 3y agoIsn't the real world actually so that there's a black border in the "seams" between real objects, from ambient occlusion and shadows.
- simonschreibt 3y agohaha, that's true. in fact, sometimes i wonder if we game devs spend too much time into details which maybe, nobody notices at the end :D