4 ms·
I never played Deus Ex, so I'm judging solely by the published videos and frames. The effect seems quite bad and unnatural to me. In the 1st side by side compar
by squarefoot 3y ago
I never played Deus Ex, so I'm judging solely by the published videos and frames. The effect seems quite bad and unnatural to me. In the 1st side by side comparison, for example, the block blends with the terrain in a way that it shows its corners reflection on the terrain. Shouldn't be there some hierarchies coded so that the sand blends with the block base without looking like the block is penetrating into the terrain? Also, the 2nd video example shows some evident perspective errors wrt parallax. If this is the alternative, I would choose any day the basic hard-intersection version.
- epolanski 3y agoAs everything in engineering it comes down to trade offs. It looks "bad" and "unnatural" mostly because you're given screenshots and gifs at specific angles that make the blending effect the focus and thus more obvious, but during gameplay the overall effect is positive and you wouldn't notice: https://youtu.be/aAmXuQmsAAg?t=787 https://youtu.be/aAmXuQmsAAg?t=787
- Gravityloss 3y agoIsn't the real world actually so that there's a black border in the "seams" between real objects, from ambient occlusion and shadows.
- simonschreibt 3y agohaha, that's true. in fact, sometimes i wonder if we game devs spend too much time into details which maybe, nobody notices at the end :D