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Fish Folk – open-source Bevy game
- nbrempel 3y agoBevy looks really interesting. I’d love to experiment with gamedev using the framework.
- milliams 3y agoThey have a Kickstarter which went live today to — as I understand it — fund the first game (and indirectly) the game platform at https://www.kickstarter.com/projects/erlendsh/fish-folk https://www.kickstarter.com/projects/erlendsh/fish-folk The results of the Kickstarter will remain open-source. (I have no connection to the project, but have backed it)
- erlend_sh 3y agoThank you!
- nickzelei 3y agoLove the art style. This looks like a new take on Worms. What are some key features that differentiate it from a game like Worms (besides the fact that it is open-source and written in Bevy/Rust)? Otherwise, cool project!
- setr 3y agoI'm fairly positive this is a real-time melee brawler with almost no relationship to Worms beyond being played on a 2d side-scrolling map.
- erlend_sh 3y agoThe game is fast-paced and real-time, so more like a shooter version of Smash Bros. But it’s intentionally very arcade-like in that you can only shoot in one straight direction, so the controls are very simple. I’m a 30-something and I can keep up with the young guns by being a bit more tactical ;) We’re also heavily focused on modding, having grown up in the Wc3 era.
- teolandon 3y agoAs others have said, Worms is turn based while this is real-time action. What it actually really reminds me of is Duck Game[0]. [0] https://store.steampowered.com/app/312530/Duck_Game/ https://store.steampowered.com/app/312530/Duck_Game/
- tweetle_beetle 3y agoThe second sentence of the linked page says: > For more information about our origin story (Duck Game et.al.) ...
- npteljes 3y agoI'd say it's more like Brawlhalla, where you move and fight on a classic platform arena, which in turn is similar to the very successful Super Smash Bros. So Fish Folk is now like these, but open source.
- opan 3y agoYou got me excited for a Smash-like, but it reminded me more of Teeworlds, without the grappling hooks. BTW, the demo appears to have controller support. I plugged in my Open-Frame1 in case it was like Smash or Rivals of Aether. Worked with no configuration.
- dicytea 3y ago> The game is currently under re-construction as it is being rewritten to use the Bevy game engine. What did they use before?
- erlend_sh 3y agoPreviously we used Macroquad. It worked great, but when we had a change of lead dev he was more comfortable with Bevy, plus it’s got a bigger community, hence the switch. More context here: https://www.reddit.com/r/rust/comments/zlxyrh/fish_folk_jumpy_v05_completed_mvp_of_bevy_rewrite/ https://www.reddit.com/r/rust/comments/zlxyrh/fish_folk_jump...
- mattanimation 3y agoI liked hitting F12 and being able to inspect all the things.
- LarsDu88 3y agoAhh, I spent a week a couple months ago making a Bevy game too. Great engine with great potential. Hope it gets more traction (and an editor) https://dublog.net/blog/rust-2/ https://dublog.net/blog/rust-2/
- _odey 3y agoI suggest to take the same approach as https://shatteredpixel.com/ https://shatteredpixel.com/ and sell it on Steam et al. while still having it FOSS and available in a git repository.
- Raphael 3y agoAfter dying 20 times, I finally picked up the sword with C. But my hand cannot reliably press WASDC+Space. I know that we think of Shift as a modifier key, but for games it's actually a more practical action key, along with E and Q.