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When these games came out, the PC game market was smaller with less competition. Programmers and game makers drew from what they grew up with which was table to
by LarsDu88 3y ago
When these games came out, the PC game market was smaller with less competition. Programmers and game makers drew from what they grew up with which was table top board games. That's why the instruction manuals were thick (like a DnD manual), the rules were incredibly complex, and the learning curves were steep.
These games were a product of their time and you definitely do have an age based selection bias!
- midasuni 3y agoI don’t remember a thick manual for red alert. Or much of a manual at all.
- capableweb 3y agoThere was definitely a manual, I remember that. I don't think it was huge though, but I remember reading it through on a car ride home (something like ~3 hours) so probably was around 100 pages.
- LarsDu88 3y agohttp://nyerguds.arsaneus-design.com/manuals/Red%20Alert%201/Red%20Alert%20-%20English%20-%20New.pdf http://nyerguds.arsaneus-design.com/manuals/Red%20Alert%201/... 99 pages long my friend. Checkout the manual for StarCraft, which gives you the entire backstory!
- rightbyte 3y agoLater re-releases didn't have any. The red box one has a big manual.