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hey, author here, thanks for the note about the GIFs. If you go to the website (https://engine.study/sprite-diffuser/ https://engine.study/sprite-diffuser/) you
by neilsonnnn 3y ago
hey, author here, thanks for the note about the GIFs. If you go to the website (https://engine.study/sprite-diffuser/ https://engine.study/sprite-diffuser/) you can select the themes from a dropdown to see each one.
Units are going to be difficult, villagers are something like 10 pixels across - getting them to pose correctly will be hard. However, there is someone doing something similar with the original Mortal Kombat sprites who is having a lot of success -
https://www.reddit.com/r/StableDiffusion/comments/13jllfh/quick_animation_test_of_my_remaster_of_mortal/ https://www.reddit.com/r/StableDiffusion/comments/13jllfh/qu...
- rkuykendall-com 3y agoUnfortunately the website is not currently usable, it's on a fixed loop.
- BizarroLand 3y agoIf you pick one of the dropdowns it will stop looping. I noticed that there are some gaps in some of the models, specifically around the future and roman ones.
- omneity 3y agoI must have missed the link to the website. The preview demo is pretty neat! > Units are going to be difficult, villagers are something like 10 pixels across Could it possibly help to upscale units, apply reskinning, and then downscale them back? The Mortal Kombat WIP is super interesting, thank you for linking to it! I’m wondering which techniques are used to keep the rendering stable cross-frame.