3 ms·
it'd be interesting to make a game where the units aren't hardcoded either - and to play against someone, you'd have to "figure out" what their units did and wh
by chii 3y ago
it'd be interesting to make a game where the units aren't hardcoded either - and to play against someone, you'd have to "figure out" what their units did and what weakness it would have (i imagine it would work by a point system, where for example, if you put more into health, their attack would be weaker etc).
- totetsu 3y agoSMAC let you do this. The components all had costs, and the reactor upgrades increased their power, and IIRC reduced the costs. So as you advanced you picked and chose what frames, reactors, components, armor you want. It let you do things like Colony pods with orbital insertion, or submarine probe teams. Very fun.