2 ms·
I was wondering about how this could affect gameplay. Like disguising your buildings by looking like other buildings.. That example of all the buildings being m
by totetsu 3y ago
I was wondering about how this could affect gameplay. Like disguising your buildings by looking like other buildings.. That example of all the buildings being made of books. How can I tell the difference between a barracks and an archery range.. or just a patch of empty grass?
I used to play a text based MUD that had a high level spell that let you create illusion spells that just output text of your choosing onto other players screens. It was often used to just verbatim send the You Died, text and ruin peoples day for a moment.
- chii 3y agoit'd be interesting to make a game where the units aren't hardcoded either - and to play against someone, you'd have to "figure out" what their units did and what weakness it would have (i imagine it would work by a point system, where for example, if you put more into health, their attack would be weaker etc).
- totetsu 3y agoSMAC let you do this. The components all had costs, and the reactor upgrades increased their power, and IIRC reduced the costs. So as you advanced you picked and chose what frames, reactors, components, armor you want. It let you do things like Colony pods with orbital insertion, or submarine probe teams. Very fun.
- rootw0rm 3y agoi used to do the same thing, but with simple say/tell/shout commands + terminal control codes to move cursor/overwrite text/etc. was lots of fun =) edit - worked with zMUD anyways