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Or, not at all - we’re on year, what, 8 of that? There isn’t anyone reputable who thinks there’s a short term breakthrough coming, especially after Metas $$$$ s
by refulgentis 3y ago
Or, not at all - we’re on year, what, 8 of that? There isn’t anyone reputable who thinks there’s a short term breakthrough coming, especially after Metas $$$$ swings at it and Apple failed to.
c.f. Bloomberg recent piece on this; tldr lot of internal strife at Apple because that’s what they were supposed to do and simply couldn’t. Now it’s limping out the door because they might as well ship something. Lead was saying as recently as a year ago that glasses were 3 years out, but they were shelved because there’s no path to it
- GeekyBear 3y ago> There isn’t anyone reputable who thinks there’s a short term breakthrough coming One big thing Apple has going for it is that they will iterate on a product year after year instead of doing one hardware update and giving up like Microsoft did. Regardless, developers need hardware in their hands if you want third party apps for the new platform.
- anonymouse008 3y agoI've built too many experiments to attempt to make this visual wearable plane worth it, and if these devices try to do anything more than hands free reading, they are a worse experience to achieve the same task. Think about its 'most compelling' consumer use case - Lifelike Avatars in FaceTime. Which one do you think is preferred, cooking in the kitchen and wearing a headset, or propping your iPhone up and FaceTiming while cooking? Where on earth does it 'change the experience' to have a real-life like avatar? We have the 'life like' avatar right now with Zooms - and the reason Zooms suck is innately the human part, not the rendering part - most meetings could be emails or 5 min phone calls. Everyone had spreadsheets and publishing needs (Mac), portable music players (iPods), cellular phones (iPhone), headphones (AirPods), home wireless music speakers (HomePods)... think of fitbit / pebble, 1980s VR and then todays VR ?
- GeekyBear 3y ago> Which one do you think is preferred, cooking in the kitchen and wearing a headset, or propping your iPhone up and FaceTiming while cooking? That's amusing, since wearing the headset while doing physical tasks on factory floors was the exact use case Microsoft pushed for Hololens 2. > Microsoft’s HoloLens 2: a $3,500 mixed reality headset for the factory https://www.theverge.com/2019/2/24/18235460/microsoft-hololens-2-price-specs-mixed-reality-ar-vr-business-work-features-mwc-2019 https://www.theverge.com/2019/2/24/18235460/microsoft-holole...
- anonymouse008 3y agoYeah I was there for those (edit: similar I mean, different context) conversations with H1 - the goal is better human contextual awareness on the factory floor - the amount of things that need to be 'newly explained' on the floor should be 0. This negates this whole AR/VR 'support staff / training' spatial context. It's like cycling with training wheels after you've been riding for 20 years... it makes no sense. (we this found out with GM doing a pilot) [Edit] to keep it going, external cameras are how you verify parts are picked correctly and put in the right place - you don't need FPV for that to be verified either. [Edit 2] Until a flight simulator uses VR and AR headsets as primary training, this stuff just doesn’t make sense. CAE has definitely explored with this but it’s not what they reach for
- smoldesu 3y ago> wearing the headset while doing physical tasks on factory floors was the exact use case Microsoft pushed for Hololens 2. And how'd that work out, commercially?
- 35997279 3y agoYes. For a prime example of this, see the Apple Watch, which took 7 iterations to get full functionality.
- greedo 3y agoYes, Bloomberg, that ultra-reliable news platform that convinced the tech world that Supermicro motherboards were bugged...
- trafficante 3y ago> Or, not at all - we’re on year, what, 8 of that? There isn’t anyone reputable who thinks there’s a short term breakthrough coming, especially after Metas $$$$ swings at it and Apple failed to. Pancake optics just recently became a thing and they really are transformative compared to fresnel lenses of the past. You have edge to edge clarity instead of the massive blurry mess of earlier HMDs. They’re also typically thinner and don’t need compute power to compensate for pincushion distortion. If this Apple headset takes off, I’ll almost feel sorry for Meta. The Quest Pro was their “business prosumer” device that needed another 6-12 months in the oven before it would be usable for that purpose. Great PCVR headset, but nobody makes money on those. If anything, Meta has shown that VR CAN be sold to the masses as a video game console (Quest 2 sales numbers are honestly impressive in that context), but the console model doesn’t bring in the billions in revenue promised to investors. And nobody wants Metaverse garbage. It’s make or break on the prosumer market, and if Apple bombs I wouldn’t be surprised to see the Zuck pack it up soon after.
- refulgentis 3y agoGreat for VR, horrible for AR, unfortunately: the trick that makes the optics thinner is bouncing the light a ton in the lens, dimming the display. I am hopeful with recent increases in nits from OLED and luck from uleds / smol oled, we'll get "glass but 4x the size and more contrast" by 2025 from someone. which has me pretty convinced AR is dead-ish
- trafficante 3y agoYeah, the power consumption on panels bright enough for pancake optics aren’t good news for AR form factors. Even in a dedicated HMD like the Pro, they had to redesign the SoC to move the memory so they could fit a chonkier active cooling system (that mysteriously is on full throttle constantly in recent firmware, which makes me wonder if they were seeing thermal failures). Bosworth admitted in one of those Facebook livestreams that the reason the Pro tops out at 90hz isn’t because the panels don’t support 120 - it’s because you’d cook your face from the heat of running those high nit panels at 120hz.
- lapama 3y ago